121 issues found

0

Votes
Active
I get an error when I try to send data to unreal engine.
I had accidently erased the camera blueprints.
I tried to add them again and I didn't have any luck. I tried to create a new project and tried....More
  •  0
  •  11
Submitted by udithah.backup2023

1

Votes
Active
I use ICLONE8 to animate my Unreal game character, he is a CC4 character, now every time I export the animation as FBX, the character is included, he is exported over and over again, I need to delete everything except the animation by other software, and then I can import the animation into...More
  •  0
  •  27
Submitted by 33201037

0

Votes
Active
Transfer prop to Unreal Engine using Live Link.
Activate the prop for synching. In UE 5.3 viewport the prop auto rotates 90 to lay down on the grid/ground. Then toggle off the sync for the prop in iclone or unreal and the prop stands back upright...More
  •  2
  •  51
Submitted by lnickers_724359

0

Votes
Active
Transfer Props or Character from iClone 8 to Unreal Engine 5.3 using Live Link Plugin (Auto Setup v1.34 and Live Link v1.61).
Look at any Actor which has materials applied.
Note that Materials are transparent due to Material Property Overrides -> Blend Mode being set to "Masked" as opposed...More
  •  2
  •  50
Submitted by lnickers_724359

1

Votes
Active
seems that it's not possible to compile RLPlugin [Auto Setup] to using it with the unofficial custom build of UE5 ...
any tips?...More
  •  0
  •  119
Submitted by davood.kharmanzar

2

Votes
Active
It's very surprising that exporting an FBX results in just a single animation clip containing the entire timeline. Unless people are really creating one iClone project per individual animation, a far simpler workflow would support labelling portions of the Timeline, such that labeled regions...More
  •  0
  •  65
Submitted by dan.goyette

0

Votes
Not Reproducible
Today I was attempting to export and send an animation (.fbx) file to be imported into Unity, but a teammate of mine showed me that the range of frames I flagged in the timeline had also exported the lip sync from the very next animation, though the lip sync was not included in the flagged...More
  •  2
  •  68
Submitted by sstachiw

1

Votes
Active
We need the option to batch export all motion clips for a selected character as individual .fbx files to make iclone viable in a video game pipeline. Currently each clip has to be selected, the animation range is then set to the clip, and then you can export it. It's a pretty painless process...More
  •  0
  •  83
Submitted by dathedix

7

Votes
Active
it would be great if provide an Bridge to Cascadeur for iClone ...
https://cascadeur.com/
iClone >> Cascadeur >> iClone...More
  •  0
  •  165
Submitted by davood.kharmanzar

0

Votes
Active
Iclone 8 v8.4 crashes every time I attempt to open my character file. I recently upgraded to v8.4 and now iclone 8 crashes every time I attempt to open my character....More
  •  1
  •  149
Submitted by jbradascio21
1 23456789 ... 13