Hi, I create character animations in iClone 8 and record facial expressions and eye blinks with Face Puppet before exporting them as FBX. However, when I import the FBX into Cinema4D or Twinmotion, the facial animation does not work. Also, in the online manual (https://manual.reallusion.com...More
When exporting an animation, the head rotation on the expression clip of a character is still off when importing that animation into Unity. Updated to v8.5 (8.5.3330.1), released on Oct. 4th, 2024, and the issue is still present. I saw the patch note: "When the character has Face Key Head Rotate...More
Hi, I have a problem with the purchased product "BuildingGen Plugin for iClone 8 + BuildingGen - French Style". Everything works fine, the basic product/plugin BuildingGen Sampler generates everything correctly. But the problem is in the add-on that I purchased as part of the package. Whenever...More
Being able to export compositing elements such as normal, depth, and object ID mattes for use in software like Nuke or After Effects would be convenient. This is similar to the capabilities of the now-discontinued Iray plugin, which I do not own. At times, a simple render is all that's needed...More
Dear Iclone team, Currently, I am using iclone 8.5, I face some issue while exporting custom mesh to blender, in iclone 8.5 I link mesh to avatar it work proparly, once I export into blender it not linked it , please find attached image 1 and 2...More
I'm not sure if it's just me, but since installing the latest update of iClone 8.5, CC4 and Autosetup and Live Link, I'm getting terrible results on my characters facial expressions after exporting to Unreal: It seems like everything is exaggerated causing: 1. My characters eyebrows and hairline...More
creatate a scene in blender, wether using a purchsed prefab, or sculpted doesn't mater. first off, you can't export a whole scene into blender using the data link, (crashes) So you can try to save using .obj or .fbx then import into iclone, the materials for the obkect either don't come in...More
DEAR GENTLEMEN I HAVE BEEN FOLLOWING AND PREPARING TO FOLLOW THE DEVELOPMENT OF REALLUSION FOR ALMOST 10 YEARS. YEARS AGO IT WAS POSSIBLE TO RUN PRODUCTS, PROPS AND SCENARIOS IN EXTERNAL PROGRAMS AND TRANSFORM THEM TO BE IMPORTED AND ANIMATED IN ICLONE. I USED 3DEXCHANGE FOR SEVERAL PRODUCTS...More
I made a forging animation for my blacksmith using IClone8's "Edit Motion Layer", and then I transferred the XY curves on the pelvis to the root using other software, but it didn't work very well, Kevin's feet were drifting in some places (I think because in the original curves, the combination...More