After new clean PC install without 3dXchange I cant find the folder where to put *.3dxProfile files to let iclone load them automatically. Tried to copy them into the Reallusion folder in \Public documents but it does not find them I see other motion profiles in CC4 characterization menu...More
This fbx camera was created in Hitfilm Pro using Camtrack AR, using the following steps: Shoot video with Camtrack AR, MP4 video at 30 FPS or 60 FPS. Error occurs with either rate. Import tracking data into hitfilm which creates a 3d camera in a composite shot....More
OK so I can’t seem to understand why you’re more focused on unreal and it seems like Iclone8 is just a $500 unreal plug-in I see you doing more tutorials on using iClone in conjunction with Live links and unreal but unreal is a free piece of software, so I am a bit confused on why you’re focused...More
Overpriced hese are not up to par or todays industry standard and are very limited when compared to free software and this is also the older Popcorn FX its not even up to date so what should iclone7 & be used for bc i have all of your addons and at this point its giving waste of money bc I...More
when exporting animated character to unity i get fbx export failure i have weapons, clothes, and animations i want to export the entire package bu it dont seem to work...More
I have a broblem with just one file in Studio Mocap Spunky Moves. I can not export as FBX when i apply "Move_walkSlow_M_1S" to a character. All the other moves can be apply and export. The message is : "You must first purchase the content licenses in order to export FBX and USD files". I get...More
I posted about this in the forums here: https://forum.reallusion.com/543814/Metahuman-Dummy-Apose-UE4-vs-UE5 In iClone, the included A-pose is from UE4 and does not match the current UE5 Metahuman A-pose. Please update the pose....More
I am exporting a character to UE 5.3 and using Subivision Mesh. If the subdivision Level is 1 or 2, then the character is successfully imported into the UE, but I see errors in the log, see file SUB12_Err.txt If the subdivision level is 3, then the import into the UE ends with the crash of...More
I exported the character to UE 5.2 with subdivision mesh level 2 after which the character’s nails in the UE viewport began to flicker strangely (see screenshot). How to get rid of this flicker?...More