Errors when exporting a character to UE5.3 via a Unreal Live Link
I am exporting a character to UE 5.3 and using Subivision Mesh. If the subdivision Level is 1 or 2, then the character is successfully imported into the UE, but I see errors in the log, see file SUB12_Err.txt If the subdivision level is 3, then the import into the UE ends with the crash of the engine. For the log of this option, see file SUB3_Err.log
Iclone v8.32.2211.1 Unreal Live Link v1.22.2217.1 Unreal Auto Setup Plugin v1.32