Hi, When trying to use the 'Initial Force' settings for a prop. The values I enter, get overwritten with random numbers and nothing happens with regards to my settings entered. I'm doing this with a project where the props are bombs being dropped from a plane wing....More
So i have in the past export physics of cloths and hair on an fbx. Now on the new version of iclone 8.1.2 i can't Support was unresponsive for about a week, and i m left with nothing. Thankfully it wasn't a work for a client, but a personal project....More
Hi there, I am a really big fan of iClone, I've found that trees made by SpeedTree can NOT be used as trees.iTree, is there any way to convert trees produced by SpeedTree into iTree contents so that 3D designers can use trees customized to their heart's content? Thaaaanks. P.S. Trees in iClone...More
Hi there, I don't know if this has been mentioned before, but I would love to see the ability to export characters with hair and clothing physics to Omniverse. Either baked physics animations will be just as good if possible. In either iClone, CC4 or both. Thanks...More
It goes for both CC and IC. Not sure if it is a bug or it was done intentionally. If intentional, I wonder why it was done? Yes, Hair do not perform well when Soft vs Soft is enabled. But that is NOT the reason to disable it completely, when the hair is at the scene!...More
In addition to rubberized/elastic joints - when this becomes available we can think about assigning joints to particles with automatic/sticky assignment/dynamics to drive IK joint chains for more complex animations & simulation. Particles with physics to drive an elongated elastic/rubber arm...More
iClone 8 show me an error when I try to enable physics to props (in this case, imported props from iClone 7). The prop I used is from my own RL Marketplace ( https://marketplace.reallusion.com/lego-dummy )...More