The time has come to build a landscape in the iclone 8.1 with the ability to sculpt and paint
I talked to your colleagues Almost 1 year ago They said that they will add the ability to create landscapes to iClone in the future They said that version 8.1 and later will probably happen Building a landscape or terrain with the ability to sculpt and paint in the heart of iclone8 itself This is the reason why many users migrate to Unreal Engine ue5 is hard Full of settings It takes a lot of time iclone meets almost all the needs of users But the earthsculptor version is very old and has not been updated nature terrain generator It does not support the ability to paint material and sculpting, and of course, the use of more meshes causes a lot of weight source on the system. Thanks for adding this to the development team
Same here ... This would be a life changer. At this time I'm exporting a ground mesh to CC4 and "sculp" it there and sending it back to Iclone afterwards.
ahingel
WE NEEEEEEEED THIIIIIIIIIS
animagic
I voted and hope this get more votes. Nature Terrain Generator is nice but not really suited for large landscapes.
1
You are going to edit a submitted issue. This issue will be changed to private draft mode until you click submit again. Are you sure?