Dear iClone Development Team, I would like to request the addition of WebM format support in iClone 8. WebM is a widely adopted format that supports alpha channels, enabling transparent video exports. It is highly efficient for web-based applications, providing seamless integration with modern...More
Lights aren't working with the toon shader or casting shadows. They used to. I really hope this is a bug and not an intentional change. Note that in the main screen shot, I set the self illumination to about 50% for all materials, like I always do for cleaner toon shadows. Without the self...More
Character body animations and facial blendshape expressions are falling down with the current Kit 107. Please fix this? Support TicketID : 259933...More
It seems as though when I bring in a prop or accessory with custom morphs and try to convert it to an eyebrow asset, the morphs dont turn on. I can see them in the morph animator list. But they dont seem to trigger on when I pull the sliders. Ive been able to do this with base hair objects...More
Since All Shadows have 2 controls - Cast and Receive, I encourage to include that separation into Exclude Effect. That is an ability to set only Cast or Receive per Shadow caster. That would be an invaluable addition for setting Lights/Shadows balance at a given scene, enhancing further this...More
There should be a button that when clicked will apply current accupose settings to every single keyframe selected. This would be extremely useful for MOCAP animations. I could import my MOCAP, convert it to keyframes by right clicking the motion clip in the timeline using the "Sample Motion...More
I see the trend of offering some features and content under a subscription model, and it makes me a bit concerned that in the future that will be the only thing offered. I'm guessing a lot of customers share this same concern. We have seen it again and again in the industry. I want Reallusion...More
iClone 8 has been an incredible tool for animation, but one feature that could significantly enhance the animation process is the ability to convert the animation timeline into stepped interpolation for blocking purposes and then easily switch it back to Bezier curves for refining animations...More