this is what's needed to improve the pipeline , both iclone and cc need to be able to import .psd files for materials as of now efven with datalink all the materials for non characters do not import fully, and i noe have to waste more time grabbing the .psd files and convert them into extension...More
When dragging a lightroom preset on a scene, props disappear into nowhere. EDIT: I leave this here for others thinking this is not normal, i have learned from the forum this is normal....More
60" monitor - 4k- even minimal scale of 100%(Windows 11 recomends 300%scale) and despie using minimal font size in iClone (text becomes 4mm - impossible to read from - 4 m) even WIndows recomended 350%) =the Crowd Generation Tool = NOT POSSIBLE TO DOCK = REVISE YOUR SOFTWARE AND MAKE IT ABLE...More
Dear Dealer, AccuLips is a wonderful tool, if you use audio files in English. Since its introduction I`m waiting for other languages support (Portuguese/Brazil inclusive), but until now, no joy. Acculips don`t even let me type characters as ~, ç, á or à. Recently I`m using the new TTS Open...More
I love how Motion Director works for characters. Can you make it work for vehicles too (cars, motorcycles, bikes, etc.)? Hopefully in a future update this could be incorporated into iClone....More
Not a veteran user here, bear with me. The Copy State / Paste State functionality of AccuPose, allows to reuse poses generated in the timeline. However, I don't find a way to recognize previous poses in the timeline, at first glance. It would be really nice to have the capability of marking...More
Each time I apply an atmospheric light preset iclone deletes my sound track as well. Please provide for an option to stop this behaviour. Also please add an option to also not delete my camera settings and camera animations....More
There are two problems 1. missing baked physics track on the timeline -the option to show or hide it doesn't seem to exist. 2. we can no longer right click on the character to remove the vertex/baked physics animation in the viewport,...More
I provided a technique that could prevent cracks in both cloth physics and displacement here: https://www.reallusion.com/FeedBackTracker/Issue/A-crack-free-displacement-Hack-to-add-to-your-Human-Shader Perhaps the last ideal solution to this would be that Displacement maps have the option...More
It would be great if there was an automatic way to replace a prop with anothr prop but would still have all the positioning and animations transferred to it from the other prop...More