This seems like it could be an easy fix for clothing compatibility - the vertex shader(spring joint) code that tells the vertices' of clothing to follow the skin should also be used with soft cloth....More
Hey, I animated a scene in iClone and I seem to have an issue when exporting to blender. I have a full scene, with blink and look at other characters. When I import it to blender, the look at feature seems to not work and my characters are not blinking or eyes tracking the object. Any suggestions...More
1 Create any AI mocap animation from WD and download the mocap fbx to your PC 2 In iClone use any CC4 actor to start ( I used Kevin, Mannequin Male, Motion Dummy, etc.) with the same result. 3 Locate the AI WD mocap file on your selected download folder and drag and drop it over the CC4 Actor...More
I am trying to make a loop of an animation, where they do one thing and then try to reverse the animation, so it starts in the same place. And if you try to merge these animations together, rather than merging the original animation plus the reverse animation, the system merges the original...More
I am trying to make it so my character collides with an object, like lying in a bed. But no matter what I do, turn on collide of the object, set the colliders of the character, their bodies go right through the bed. What is the trick to make the character not go through the bed. Why is it...More
Dear Reallusion team, (another day, another bug) I've encountered a bug several times, which brings Iclone 8.51 to crash instantly when altering textures inside the "Adjust Color" panel....More
It would be incredibly useful to have the ability to layer multiple animation clips on top of each other in iClone 8 like in many other programs eg. Unity . Blend animations more easily and selectively mask specific parts, such as applying just the hand movements from one pre-existing clip...More
In my last post, I discussed 13 suggestions to improve iClone, but I left out something extremely important regarding the baking of constraints in animation. When the "Bake all animations with constraints" option is used, the root motion of the character remains at zero, regardless of where...More
Hi, we have a couple of project in iClone, importing mocap from different sources, on different types of characters, and we keep having the same forearm flip snap rotation issue in many points, when the arm does a big movement. Basically the animation is imported/retargeted, and keys go 180...More
We're currently locked into the SSS maps on for SSS characters and objects , it would be very interesting to have a transform tool that we could move around that isn't a light source but instead just produces the effect of SSS and functions as an override. This SSS override tool would have...More