70 issues found

1

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Hi there,
I recently discovered that if you move the character decently far away from the origin, any time you move an animation handle in Edit Motion Layer or Accupose it'll cause the characters, what I assume to be root to shift...every single time you make any sort of an adjustment or change...More
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Submitted by gladman Mar 11, 2025

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Subject: Feature Request: Skin Weight Editing in iClone & Character Creator
Dear Reallusion Team,
I would like to request a skin weight editing feature directly within iClone and Character Creator, making it easier to refine character deformations and control dynamic cloth behavior....More
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Submitted by megaoutput Feb 17, 2025

1

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When altering the head turns in the expression clip while the character has an active Look At, there is an over correction. Such has the head is raised noticeably higher when exported into other software, than what it appears to be in iClone.
Quick Steps to Replicate:
1. Create a new project...More
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Submitted by Simoneo Feb 12, 2025

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When I import a Iclone/cc character and rig with UE control rig the right hand fingers are not correct . Only in 5.5. Works fine in 5.4.
1. Export smoothed character from character creator to FBX
2. Import character from FBX to UE5...More
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Submitted by johnsongaric1 Jan 27, 2025

0

Votes
Not Reproducible
There are two problems
1. missing baked physics track on the timeline -the option to show or hide it doesn't seem to exist.
2. we can no longer right click on the character to remove the vertex/baked physics animation in the viewport,...More
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Submitted by Ascensi Dec 20, 2024

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I provided a technique that could prevent cracks in both cloth physics and displacement here:
https://www.reallusion.com/FeedBackTracker/Issue/A-crack-free-displacement-Hack-to-add-to-your-Human-Shader
Perhaps the last ideal solution to this would be that Displacement maps have the option...More
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Submitted by Ascensi Dec 17, 2024

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This seems like it could be an easy fix for clothing compatibility - the vertex shader(spring joint) code that tells the vertices' of clothing to follow the skin should also be used with soft cloth....More
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Submitted by Ascensi Dec 1, 2024

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Hey, I animated a scene in iClone and I seem to have an issue when exporting to blender. I have a full scene, with blink and look at other characters. When I import it to blender, the look at feature seems to not work and my characters are not blinking or eyes tracking the object.
Any suggestions...More
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Submitted by khaistatus Nov 26, 2024

1

Votes
Not Reproducible
1 Create any AI mocap animation from WD and download the mocap fbx to your PC
2 In iClone use any CC4 actor to start ( I used Kevin, Mannequin Male, Motion Dummy, etc.) with the same result.
3 Locate the AI WD mocap file on your selected download folder and drag and drop it over the CC4 Actor...More
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Submitted by Tigernaut Nov 23, 2024

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I am trying to make a loop of an animation, where they do one thing and then try to reverse the animation, so it starts in the same place. And if you try to merge these animations together, rather than merging the original animation plus the reverse animation, the system merges the original...More
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Submitted by jrussellh Nov 11, 2024