Subject: Feature Request: Skin Weight Editing in iClone & Character Creator Dear Reallusion Team, I would like to request a skin weight editing feature directly within iClone and Character Creator, making it easier to refine character deformations and control dynamic cloth behavior....More
We still cant do something like this in IC https://www.youtube.com/watch?v=C7sLziUqEzE&ab_channel=MatthewPalaje we cant use our of walks and run with MD limited to you're over priced packs Physics is a joke still out dated...More
There are two problems 1. missing baked physics track on the timeline -the option to show or hide it doesn't seem to exist. 2. we can no longer right click on the character to remove the vertex/baked physics animation in the viewport,...More
I provided a technique that could prevent cracks in both cloth physics and displacement here: https://www.reallusion.com/FeedBackTracker/Issue/A-crack-free-displacement-Hack-to-add-to-your-Human-Shader Perhaps the last ideal solution to this would be that Displacement maps have the option...More
The collision shapes need to be fixed as to where the self mesh option works with soft cloth. The basic shapes are either too big or too small causing the mesh to break through or bulge....More
This seems like it could be an easy fix for clothing compatibility - the vertex shader(spring joint) code that tells the vertices' of clothing to follow the skin should also be used with soft cloth....More
Quadrupeds, octopeds etc will greatly benefit! Example duck walks & other moves, dogs, cats, goats, sheep, bears (would help create more moves for my polar bear and other animals quicker)...More
Let's say there is a trigger to hit a falling ball. The name of the trigger is Firing Pin. Every time the Balls falls, the Firing Pin hits the Balls. Initial force 5000 and [Slider] constraint limits are applied to Firing Pin and it starts with [Frozen] Rigid Body....More
*Reallusion Tech responded about Vertex assignment and soft cloth that there is currently a technical problem working together with cloth vs cloth but.. I believe it's your cloth tracking with vertex assignment having a conflict with Clothing assigned with soft cloth and using cloth in general...More