I have exported an animation from iclone 8 to UE5 using the auto setup for unreal, All seemed fine except for the hair, at times it looked like it was not following the head correctly. After further investigation and looking at the curves it seems that iclone 8 has used some head tilt morphs...More
It seems as though when I bring in a prop or accessory with custom morphs and try to convert it to an eyebrow asset, the morphs dont turn on. I can see them in the morph animator list. But they dont seem to trigger on when I pull the sliders. Ive been able to do this with base hair objects...More
Hi there, I recently discovered that if you move the character decently far away from the origin, any time you move an animation handle in Edit Motion Layer or Accupose it'll cause the characters, what I assume to be root to shift...every single time you make any sort of an adjustment or change...More
Currently, iClone 8’s Animation Layer system primarily functions in an additive manner where the top layer either overrides or accumulates over the base animation. However, in software like Autodesk MotionBuilder, animation layers offer multiple blending modes that allow for more flexible and...More
Dear Reallusion Team, I’d like to request an enhancement to Motion Trails in the iClone viewport that would improve animation workflow and motion refinement. Feature Request: Keyframe Handles in Motion Trails...More
Currently, iClone 8’s AccuPose (Edit Motion Layer) allows users to pose characters manually, but movements made with the mouse are not recorded in real-time. Instead, users must manually keyframe poses at different frames. This makes fluid character animation with AccuPose slow and tedious...More
We still cant do something like this in IC https://www.youtube.com/watch?v=C7sLziUqEzE&ab_channel=MatthewPalaje we cant use our of walks and run with MD limited to you're over priced packs Physics is a joke still out dated...More
When altering the head turns in the expression clip while the character has an active Look At, there is an over correction. Such has the head is raised noticeably higher when exported into other software, than what it appears to be in iClone. Quick Steps to Replicate: 1. Create a new project...More
According to the Reallusion website, Leap Motion is still an option: https://mocap.reallusion.com/iclone-motion-live-mocap/leap-motion.html The information on this page says: "Leap Motion Profile for iClone only supports Leap Motion Controller 1 & Orion v4.0 or v4.1 SDK." The Reallusion site...More