152 issues found

1

Votes
Active
Load or create character
Set autoblink
Export iAvatar...More
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Submitted by Jeffster The Mighty

2

Votes
Active
An optional Window that displays the Undo History stored in memory.
The user could open this window to view their history after making an error or experimenting.
This allows users to bypass the need for excessively undo/redo and can save time and work from being lost....More
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Submitted by heybryanbigler

0

Votes
Active
It often takes a lot of skill to replicate scene lighting for Characters and or landscapes and we are currently only have hardware intensive IBL to work with. This method is an alternative to existing match moving procedure -instead of only having match moving applied to a camera whereas the...More
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Submitted by Ascensi

0

Votes
Closed
... and it delete everything located after ( Cf. screenshot).
So how are we supposed to managed "multi-layer" recordings as suggested in the documentation?...More
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Submitted by jlucfree

1

Votes
Active
When you import animation form marvelous designer via alembic it will not import the vertex animation. Sometimes tit will bring but some reason it does not work all the time....More
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Submitted by megaoutput

0

Votes
Active
As much as I love all of the recent updates my pet peeve is every time I open the Edit Motion Layer panel in a new project I'm confronted by all the dots and 'bone display guides' that I never use. I find it extremely irritating that I have to turn these off to see what I'm doing.
Please make...More
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Submitted by Palmamultimedia

0

Votes
Not a Bug
New feature in IC8 latest version . ie thumbnail animation not working even with animation checked ,. Others have reported this in forum .
. Is the featue intendeed to work only for certain animations?...More
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Submitted by 0oseven

0

Votes
Released
The reach tool works perfectly with all modifiers I've used except for look at. The target is at where the head WOULD be if not for the look at vector. This includes direct puppet that is being overridden. You can see the target following old direct puppet positioning, rather than the Look...More
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Submitted by Jeffster The Mighty

0

Votes
Not Reproducible
1. Set up a scene with dialogue.
2 .Tweak the animation with face puppet
3. Audio is gone...More
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  •  239
Submitted by Jeffster The Mighty

0

Votes
Active
1. Export 200 frames. The tenth frame is exported four minutes later. Average 2.5 frames per minute.
2. Note the time it takes to export 100 frames is 46 minutes later, or 2.17 frames per minute.
3. The 200th frame is not done in 92 minutes. It's done in 184 minutes, bring the overall average...More
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Submitted by Jeffster The Mighty
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