152 issues found

0

Votes
Not a Bug
1. Click on CC3+ Character
2. Click on Motion Clip in Timeline
3. Click on Iclone top menu...More
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  •  622
Submitted by gorg222

0

Votes
Released
I'm currently using iClone8 v8.12 and CC 4.12.
I have worked on a project based on these tools for a long time.
Recently I found some facial animations exported to UE were not the same as in iClone8....More
  •  4
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Submitted by HenrySuen

0

Votes
Assigned
I have a scene where the character is stationary and just talking. So the most animation is in her facial expression and head movements. Over a period of time the neck distorts. I use Face Puppet and Face Key to animate this part. Video example:
https://youtu.be/pWKtlGl2K7A...More
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Submitted by 3dSphinx

2

Votes
Active
Dear Team Reallusion,
The Pose Manager was a high utility Python Plugin in iClone 7 but it has not been not updated for iClone 8. It simplified animation in a single UI. Is there a way to achieve a similar functionality within iClone 8. If yes then please show. If not then please incorporate...More
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Submitted by uvz

0

Votes
Not a Bug
Steps to reproduce:
- new project
- add character...More
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Submitted by oberdoofus

0

Votes
Not Reproducible
This happens every time now, even after a reboot and going back to a previously saved file. Please help!
steps to reproduce (note: this happened after I produced 3 acculip animations in the same timeline)
1. load character (eddy)...More
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Submitted by kris_CTL

4

Votes
Active
Hello, I have a suggestion. It would be helpful if users could color code the Motion Layers on the Timeline. An example is a user having the ability to right or left-click the name of the body part listed on the Timelines Motion layer (Torso, Head, LArm, RArm, etc.). Then a popup window opens...More
  •  0
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Submitted by gamehatchers

0

Votes
Active
I have assembled a scene with 3 paths and several characters.
Using Motion Director, i assigned presets and path starting points for the characters.
However, there is no control on how fast the characters move along their path....More
  •  0
  •  278
Submitted by 3dtester

0

Votes
Not Reproducible
1. Exporting the scene stars the bug
2. In iClone 7, I have also had problems with this model, only it would simply STOP exporting and freeze until I reloaded the character. That doesn't help here.
3. The actual export will likely show him walking away along with his head, but his eyes will...More
  •  3
  •  279
Submitted by Jeffster The Mighty

0

Votes
Assigned
Unreal SK Mannequin exported from Unreal 4.26 as FBX, Imported into Iclone 8 and used Unreal skeleton conversion preset
Adjusting foot contact on either foot and the other foot starts to climb, see video "FootContact_Issue"
1. Load skeleton...More
  •  3
  •  317
Submitted by doubblesixx
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