Please can you make a toon shader material with outlines that we can apply to only the materials that we would like? so we can have further control on each material...More
The "Look at" feature of the head in a non standard character doesnt work as expected the head doesnt look at the direction you are pointing to follow...More
hey, it would be great if support FACEGOOD [aka Avatary] on iClone as Motion Live gear for Facial Animations ... its definitely game changer ......More
Hi, When I run the character named Metahuman "m_med_nrw_body", which I downloaded from your site, on I Clone 7 and use this animation file that I sent you, the animation works properly as in the image. But when I open the same Metahuman character in I Clone 8 and use the same animation on the...More
It's near impossible to read your website. Just a tiny on/off button hidden in the Settings would be fine. Give your users the choice. You want to be entertainers, put it on YouTube. Or, build a new website for your users that can read. A few are left. Ever read a newspaper with a fly crawling...More
CC has the perfect "Position Lock" option but it also needs to be added to Iclone as well. It would help a great deal to have the ease of combining motions while keeping the character locked to the center of the screen to make editing and rendering easier....More
An optional Window that displays the Undo History stored in memory. The user could open this window to view their history after making an error or experimenting. This allows users to bypass the need for excessively undo/redo and can save time and work from being lost....More
It often takes a lot of skill to replicate scene lighting for Characters and or landscapes and we are currently only have hardware intensive IBL to work with. This method is an alternative to existing match moving procedure -instead of only having match moving applied to a camera whereas the...More
... and it delete everything located after ( Cf. screenshot). So how are we supposed to managed "multi-layer" recordings as suggested in the documentation?...More