Votes
0
Product:
iClone 8
Version:
8.52
Status:
New
Issue 11783
Iclone characters UE5.5 right hand rigging
When I import a Iclone/cc character and rig with UE control rig the right hand fingers are not correct . Only in 5.5. Works fine in 5.4.
1. Export smoothed character from character creator to FBX
2. Import character from FBX to UE5
3. Convert character to UE5 skeleton via cc rig
4. Import body rig animation into sequencer from a previously used metahuman animation- problem occurs here. If I use the body rig animation on a metahuman it is correct. If I use on the newly imported and rigged Reallusion character the right hand is distorted.
5. The same animation with the same process works in UE 5.4
OS: Windows 11
Attachment:
  • distorted right hand.jpg
  •  0
  •  4
Submitted byjohnsongaric1
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