70 issues found

0

Votes
Assigned
I have a scene where the character is stationary and just talking. So the most animation is in her facial expression and head movements. Over a period of time the neck distorts. I use Face Puppet and Face Key to animate this part. Video example:
https://youtu.be/pWKtlGl2K7A...More
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Submitted by 3dSphinx Nov 21, 2022

0

Votes
Active
I have assembled a scene with 3 paths and several characters.
Using Motion Director, i assigned presets and path starting points for the characters.
However, there is no control on how fast the characters move along their path....More
  •  0
  •  316
Submitted by 3dtester Oct 23, 2022

0

Votes
Not Reproducible
1. Exporting the scene stars the bug
2. In iClone 7, I have also had problems with this model, only it would simply STOP exporting and freeze until I reloaded the character. That doesn't help here.
3. The actual export will likely show him walking away along with his head, but his eyes will...More
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Submitted by Jeffster The Mighty Oct 23, 2022

0

Votes
Released
Loading an iClone 8 template character or using and imported Ureal skeleton. Savig and loading hand gestures does not work properly, setting one or the other hand and loading internal gestures sometimes work as setup, sometimes override both hands, sometimes saved handgestures doesn't work...More
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Submitted by doubblesixx Oct 15, 2022

0

Votes
Assigned
Unreal SK Mannequin exported from Unreal 4.26 as FBX, Imported into Iclone 8 and used Unreal skeleton conversion preset
Adjusting foot contact on either foot and the other foot starts to climb, see video "FootContact_Issue"
1. Load skeleton...More
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  •  361
Submitted by doubblesixx Oct 14, 2022

8

Votes
Active
Hi there, I don't know if this has been mentioned before, but I would love to see the ability to export characters with hair and clothing physics to Omniverse. Either baked physics animations will be just as good if possible.
In either iClone, CC4 or both.
Thanks...More
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Submitted by wintoons Oct 11, 2022

0

Votes
Assigned
1. I use a non standard Character imported from Unreal 4
2. Character is Characterised and saved in CC4, - poses work fine in CC4.
3. Adjusting footcontrol in CC4 to perfection and export it to Iclone 8...More
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Submitted by doubblesixx Oct 10, 2022

0

Votes
Not Reproducible
Hi there,
I created a baby character in the latest build of Character Creator 4 and am having major issues with him tilting his head up and down (as if he was looking toward the ground). His neck begins to protrude in a glitchy unnatural way....More
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Submitted by ryan_384622 Sep 7, 2022

0

Votes
Released
-open any project with facial animation in IClone (I'm on 8.02.0718.1)
-Export FBX (Unity 3d) with Mouth Open as Morph checked
-Upon import in Unity, only the Jaw animation can be seen, all other facial blendshape animation has not been exported/imported...More
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Submitted by paul.vanderlaan Sep 6, 2022

0

Votes
Not a Bug
Example:
1. Add a CC character in iClone 8.
2. Drop the FBX mocap file (Klappa_boll_hik.fbx) on the character. (The FBX is exported from Rokoko studio using Human IK preset)....More
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  •  10371
Submitted by par_479942 Sep 5, 2022