Footcontrol exported from CC4 is not retaining it's value so the character footplacement breaks badly
1. I use a non standard Character imported from Unreal 4 2. Character is Characterised and saved in CC4, - poses work fine in CC4.
3. Adjusting footcontrol in CC4 to perfection and export it to Iclone 8 4. Import an animation for this character in IC8 and the footcontrol now hoovers a bit above ground, all efforts to move the character to the ground deforms the feet