Hello, I would like to suggest an ability to expand content manager while working with it on second monitor. There is no any functionality right now except moving window borders. I see the most convinient way is to double click on window title. Right now, double clicking in title just swaps...More
Hello Just yesterday the new U5.4 appeared, but UNREAL LIVE LINK plugins are only for U5.3 and do not work in U5.4. Please update as soon as possible. Thank you and greetings to everyone from Rellusion...More
It's very surprising that exporting an FBX results in just a single animation clip containing the entire timeline. Unless people are really creating one iClone project per individual animation, a far simpler workflow would support labelling portions of the Timeline, such that labeled regions...More
If you drag a Motion onto the timeline, and it's long enough to overlap an existing Motion to the right of it, iClone simply deletes the Motion that it overlaps with. It should instead automatically fade between the two motion, exactly the same as if you had dragged the motion into an empty...More
It's frustrating that there's no easy GoZ like functionality when it comes to building up custom morphs for clothes or props. It's also frustrating that you can't input negative values, or values over 100% for custom morphs for clothes or props....More
There is object constraints that work with physics but no bone constraints that can be added to the armature of props and accessories. These are essential tools needed for character creation. I am blown away that this program does not already have this....More
Works with various AI Plugins *For realistic voice overs that can change sound, ambience, *Visual Director/Emulator: Uses Visuals, Descriptions, Content Tags, scale, rotation, position to assist and or direct AI...More
We need the option to batch export all motion clips for a selected character as individual .fbx files to make iclone viable in a video game pipeline. Currently each clip has to be selected, the animation range is then set to the clip, and then you can export it. It's a pretty painless process...More
I would like to ask you to add mocopi to your list of motion action list softwares and suit ? He is an economic choice. It only needs an iPhone to capture the face and a glove to capture the fingers We can edit Sony mocopi movements directly in Rococo or Unreal Engine software. But all our...More