I would like to have the ability in iClone to have multiple sequences, just like in Premiere Pro. I would like to nest them and export all sequence as an animation at once (or transfer each sequence to unreal engine as separate animations at once). This would make iClone a lot more scalable...More
It would be beneficial to have a bridge similar to the Unreal Live Link Plug-in for iClone 8 that harnesses the capabilities of Metahuman to animate custom characters within both Unreal and Omniverse. It's puzzling why this integration is swiftly available for Metahuman models yet remains unavailable...More
The current avatars are great, but just an added level of realism would be to have skin that appears and acts 'soft' Maybe something for the next gen avatars. So when for instance a strap or elastic waist band on an outfit would sink a little into the skin rather than sit on it....More
Dynamic Wrinkles only show when the face is active, as the name correctly states. The thing is, old people have Static Wrinkles - wrinkles that show when the face is inactive. Without Static Wrinkles, old people can be hard to make. Please develop Static Wrinkles....More
I posted about this in the forums here: https://forum.reallusion.com/543814/Metahuman-Dummy-Apose-UE4-vs-UE5 In iClone, the included A-pose is from UE4 and does not match the current UE5 Metahuman A-pose. Please update the pose....More
Please consider enabling me to save my window layout on a dual screen setup - view screen on the left, panels on the right. The panels on the right are walking around. Sometimes the walk off the screen. When the program opens, all panels are on the left. This is an ongoing nuisance both on...More
I think it would be great if the toon shader in iClone 8 could be improved to look like it does in Blender. It would also be great if they supported rigging quadrupeds in Cartoon Creator and animating them in iClone, just like with human characters. Lastly, it would be fantastic if this phenomenal...More
Problem 1. I have a soft cloth plane and a sphere merged because they both contain skin weights connected to each other. 2. When using the Prop Puppet tool, it only works with objects/non avatars with physics enabled - I can enable soft and rigid body for each within the multi-mesh prop but...More
Please update, Add: *The SSS map/mask slot should take the map information from the displacement channel (optionally) so it can be animated *We need to have translucency to see objects fading into the depth.. maybe add screen space opacity?...More