216 issues found

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Camera mesh representation in the scene is great while working but it would be helpful to exclude them when rendering. I cant think of much scenarios when you would want them to be visible but in that case It could be an option in the render settings while not rendering them would be the default...More
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Submitted by martin.mejzlik

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Exporting cameras is very lengthty as it needs to be done one by one, going through the same export dialog and having to fill the name each time.
A batch camera export (or batch fbx export in general) would be very handy and timesaving....More
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Submitted by martin.mejzlik

2

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When importing mocap takes or animation its great to have the option to load t-pose and it would be even better to have a check box "same as animation: or something similar which would use the animation that is being imported as T-Pose as most of the mocap takes starts with T-pose anyway....More
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Submitted by martin.mejzlik

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Due to the destructive nature of editing motion clips inside IC it would be great to have some cheap workaround to know where the cuts were made on the motion clips.
I would propose to add two sets of number always at the beginning and at the end of the clip. The first would show the actual...More
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Submitted by martin.mejzlik

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Steps to reproduce:
Open new project in iclone
Import Audio Clip...More
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Submitted by martin.mejzlik

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Motion blur is visible when scrubbing through the animation, but when I stop on a frame it goes away, and it does not render out if I render a single frame.
It works correctly if I render a frame sequence or video, but I would like to be able to see what I am going to get in the preview window...More
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Submitted by TimTing

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I've been in touch with the troubleshooters who advised that this functionality was set by design because of visemes conflicts or some other mumbo jumbo. That doesn't make any sense to me. I should be able to copy a simple sound attached to a character, like birds chirping, to another character...More
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Submitted by trevorama

3

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In CC4 we can select to export only the motion as fbx. This reduces file size and makes animation authoring much more pleasant.
Attached comparison of export options....More
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Submitted by Jaydead

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iClone8's drawing is of poor quality and cannot be shown to everyone without Unreal Engine, but if you use Unreal Engine for drawing, you can use metahuman from the beginning, so there is no point in using iClone8.
The drawing engine of Character Creator 4 seems to be different from iClone8...More
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Submitted by yoshihi

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I mainly use iclone but I also experiment with other software and found one that has some features that I think would greatly improve Iclone's use for mocap and gamifying animations.
Below is a video that shows some of the features that a software I have messed around with has.
The autoposing...More
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Submitted by darkoliberati
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