To my knowledge currently there is no way how to set the amount of influence for the Reach Target. Now there is only a binary option - Is constrained/ Is not constraint without any possibility to animate the weight other than set the blend IN/OUT Nice would be having the same slider as Look...More
The system needs support for layers for expressions like it has for body motion so that animation can be built incrementally using keyframes (Face Key) and Face Puppet (or Mo-Cap). As it is, if you attempt to do Face Puppet "over the top of" a clip based on keyframes (from Face Key), the...More
It is a bit annoying that the name of the imported animations has the format "CharacterName_2023_05_28_13_22_52" because if you pass several animations you have to rename them all and remember which one is which. It would also be ideal if it were possible to substitute the animations just...More
I've noticed lot of problems when working with Linear Camera in other softwares (causing wrong translation and rotation, weird keyframes, sometimes missing animation entirely). Orbit Camera seems to work ok. Is there a way to change the camera type after creation? If not it would help to add...More
When exporting FBX files Save As dialogue window wont fill in the Scene Collection object name and it needs to be named again. This is super annoying when exporting items one by one like cameras and props....More
Especially when using CC4 characters the menu interface is almost unusable for managing assets. Apart from the fact that is opening on a different screen than the timeline is, you can only scroll through it with mouse wheel or keys but lot of time it gets closed unexpectedly. Also characters...More
Maybe its a bit of a streach but since Vroid is getting more and more popular, it would be cool to be able to import VRM files, instead of having to export them to FBX in blender, I think it would save a lot of time since you wouldn't need to re do a lot of things in character creator...More
I have a good suggestion, maybe characters could have colliders too, like say so instead of objects falling through them it bounces off them instead, I noticed since I noticed before cloth falls right through a character when I create a blanket...More
We really need the possibility to use the ‘look at’ feature not only with objects moving in iclone but also objects that are moving around in UE. Realtime. So please make the pipeline 2-way. This would be a game changer....More