236 issues found

0

Votes
Active
To ease the process of using iClone in the broader pipeline with other suites it would be great to have the possibility of exporting renders with burnt-in timecode
OR
as a workaround - to have the option of importing custom video with alpha and TC overlay...More
  •  0
  •  217
Submitted by martin.mejzlik

6

Votes
Active
Breaking clips wont allow you to change its length afterwards as there are no animaiton data, only the last freeze frame
Steps to reproduce:
1. New project...More
  •  1
  •  339
Submitted by martin.mejzlik

0

Votes
Active
Headlamps on camera wan work magic, and reduce workflow. Try the feature out in Daz. Use it with an offset. It will save hours on setup for some scenes, or add just that slight punch you need on a scene that's just not right.
For that matter, it would greatly help us intuitively set up spotlights...More
  •  0
  •  210
Submitted by Jeffster The Mighty

0

Votes
Active
I wish iClone could analyze and match expressions to a script like NVIDIA does with Audio2Face (and Audio2Gesture). As Acculips can work with clips up to five minutes long, the speaker's sentiment can change during the clip. While the Face Puppet is good, a script that can automatically time...More
  •  0
  •  240
Submitted by SCE

0

Votes
Active
When you drag an MI folder to the plugin, it by default renders the frames inside the MiResources folder. iClone sets it one directory higher. This is better and neater.
I wish that I could set a separate render output folder in iClone, like I can from the plugin. This way, I can export the...More
  •  0
  •  201
Submitted by Jeffster The Mighty

1

Votes
Active
Load or create character
Set autoblink
Export iAvatar...More
  •  0
  •  362
Submitted by Jeffster The Mighty

12

Votes
Active
Hi
It is very needed in IC8 to have the option to apply animation to selected bones or exclude the bones while applying the animation like masking in the Motion Puppet. Considering that adding user's animation library and packs to the Motion Puppet library is tricky and painful.
Thanks...More
  •  2
  •  268
Submitted by Mana.Lucine

2

Votes
Active
An optional Window that displays the Undo History stored in memory.
The user could open this window to view their history after making an error or experimenting.
This allows users to bypass the need for excessively undo/redo and can save time and work from being lost....More
  •  0
  •  245
Submitted by heybryanbigler

5

Votes
Active
Steps to reproduce the problem:
1. Set your Undo Times in Preferences to 100 for safety.
2. Spend all day tediously animating a project with tight deadline, saving your project throughout the day as you progress....More
  •  2
  •  384
Submitted by heybryanbigler

1

Votes
Active
so there are times I import 3D environments I made outside of iClone, but when imported even though all the textures are embedded in the FBA files, iClone imports them without the textures on and I have to texture all over again which takes a very long time, so maybe to save time if FBX fines...More
  •  0
  •  223
Submitted by All Star X-Tra
1 ... 11121314 15 16171819 ... 24