80 issues found

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1. I use a non standard Character imported from Unreal 4
2. Character is Characterised and saved in CC4, - poses work fine in CC4.
3. Adjusting footcontrol in CC4 to perfection and export it to Iclone 8...More
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Submitted by doubblesixx

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as that shown on image it has an UI bug on iClone 8.1 motion correction panel ......More
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Submitted by davood.kharmanzar

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if you enable toon shader, the shadow doesnt cast on the floor if you enable that floor as dummy but to receive shadows
this was working in iclone 7
see attached images...More
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Submitted by ahingel

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Currently it's a bit frustrating when you align all the panels and save the layout but there is currently a label mismatch, if you choose "all panels" it should switch to all, not your custom layout and your custom layout should show in the list with a name you create such as *animation,...More
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Submitted by Ascensi

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All effects/visual settings should be excludable from the image/video 2D layer so we can match our scene color and lighting to any image or video loaded within it.
This would also help for rotoscoping...More
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Submitted by Ascensi

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I noticed the banding/low quality look from some of the backdrops, especially the default graphic added to a new project found in the Project window.
Using Gaussian Blur, even after 8 times wont correct banding, instead it will just spread it out. Try using Dither instead on stills and video...More
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Submitted by Ascensi

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-open any project with facial animation in IClone (I'm on 8.02.0718.1)
-Export FBX (Unity 3d) with Mouth Open as Morph checked
-Upon import in Unity, only the Jaw animation can be seen, all other facial blendshape animation has not been exported/imported...More
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Submitted by paul.vanderlaan

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In 3dxchange and iclone 7 the normals imported correctly when you export an fbx with modified normals from blender
in iclone 8 and cc4 the normals turn back to the default state when you import the fbx with the modified normals
see the images attached...More
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Submitted by ahingel

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It would be nice to have the ability to change the viseme strength per clip . Right now the viseme is change per character. Also the ability to change the strength "talking style editor" and "Lip options" setting per clip. Sometimes a character is yelling and needs to have more strength and...More
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Submitted by megaoutput

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Votes
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We can already create Presets in CC4, but we just need to be able to access those presets at Puppet & Edit Motion and Mocap time. These custom presets would need to be saved with the Character in CC4 and available to users in IC8 to be able to switch to any parts (Custom Presets) at any time...More
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Submitted by Ascensi