Facial blendshape animation doesn't export (fbx) when enabling Mouth Open as Morph
-open any project with facial animation in IClone (I'm on 8.02.0718.1) -Export FBX (Unity 3d) with Mouth Open as Morph checked -Upon import in Unity, only the Jaw animation can be seen, all other facial blendshape animation has not been exported/imported
When disabling Mouth Open as Morph, the facial blendshape animation is correctly exported and imported into Unity but then I miss the Mouth Open blendshape which I need for Apple ARKit purposes.
Current workaround: Export character with Mouth Open as Morph enabled + no animation and export character with Mouth Open as Morph enabled + animation. Subtract animation in Unity and apply it to the character with the Mouth Open morph.
Hi paul.vanderlaan,
Sorry for the late reply.
This issue should be fixed in latest version, please upgrade your iClone via Reallusion Hub.
Thanks for your help!
Calvin
Reallusion
1
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