Issue 8864
Facial blendshape animation doesn't export (fbx) when enabling Mouth Open as Morph
-open any project with facial animation in IClone (I'm on 8.02.0718.1)
-Export FBX (Unity 3d) with Mouth Open as Morph checked
-Upon import in Unity, only the Jaw animation can be seen, all other facial blendshape animation has not been exported/imported
When disabling Mouth Open as Morph, the facial blendshape animation is correctly exported and imported into Unity but then I miss the Mouth Open blendshape which I need for Apple ARKit purposes.
Current workaround: Export character with Mouth Open as Morph enabled + no animation and export character with Mouth Open as Morph enabled + animation. Subtract animation in Unity and apply it to the character with the Mouth Open morph.
Submitted bypaul.vanderlaan
Sep 6, 2022