Issue 11838
exporting an animation into blender always results in a 60pfs animation.
Steps to reproduce:
- set project framerate to 24 fps
- make animation
- use blender pipeline "export character to blender"
- import character in blender
- the fps inside blender is automatically set to 60 and the animation is in 60 fps
Is this a bug or am I not getting something?
When I tried to export my animation using "export FBX..." I noticed that it is not possible to export it without the character. Furthermore the character that actually does get imported does not come with a motion set for it's animation. That means I can not put that animation onto my customized character in blender, making this method of exporting useless in my case.
Submitted byjonas.kubex
Feb 26, 2025