784 issues found

25

Votes
Active
Hello Reallusion team. Would you consider collaborating with the upcoming Sony Mocopi product release to make it compatible with Iclone 8?
Have a look at what Rokoko started to do :
https://youtu.be/Hnw2qQNEc8E...More
  •  9
  •  916
Submitted by mtakerkart

18

Votes
Active
Need option to disable auto-keyframing. Most animation applications don't automatically add a keyframe every time you move an object like a light or camera or change the color of a material. At a minimum, there should be an option to turn that behavior off. Can't tell you how many times I've...More
  •  6
  •  790
Submitted by barca-8

15

Votes
Active
In 3DXchange7 the Export FBX button featured the option "Include Geometry" which if unchecked would exclude the Mesh and Textures from the export, which allowed for fast iterations to get the animation data added to an already configured Mechanim character in Unity. Now that IClone 8 does...More
  •  2
  •  761
Submitted by vtoddw

13

Votes
Active
Actually, we can change the size of a character, but it's not possible to do it during an animation.
Very frustrating and limited for fantasy projects including magics, transformations, giant monster, power effects, ...etc.
This is an essential feature and I'm sure I'm not the only one who...More
  •  6
  •  633
Submitted by Leowald

13

Votes
Active
With the addition of Animation Layers for Motion in IC8, it would also be great to allow layers on the Expressions as well. My use case was having Digital Soul presets added to a character then wanting a separate layer for head and eye movements....More
  •  0
  •  397
Submitted by sunriser1116

12

Votes
Active
Hi
It is very needed in IC8 to have the option to apply animation to selected bones or exclude the bones while applying the animation like masking in the Motion Puppet. Considering that adding user's animation library and packs to the Motion Puppet library is tricky and painful.
Thanks...More
  •  2
  •  268
Submitted by Mana.Lucine

10

Votes
Active
For more realistic human body movements and physics, please consider CASCADEUR PHYSICS (auto physics tool):- Removes robotic body movements. If you can please intergrate it as a plugin tool or develop intergrated physics within the iClone software. This will an awesome feature.
I like "spring...More
  •  1
  •  255
Submitted by isaacnaac521

10

Votes
Assigned
The iClone online manual refers to a separate manual for the Curve Editor, which is from 2018:
https://manual.reallusion.com/Curve_Editor_Plug_in/ENU/Default.htm (see image)
A lot has changed since then with now separate entries for FK and IK, so updated documentation is essential...More
  •  1
  •  329
Submitted by animagic

9

Votes
New
Let me start by saying that Morphs handling by Morphs Creator in IC8 has been improved.
For the most part importing OBJ files has been stabilized in many aspects.
There are however some critical issues which need to be addressed in both IC8 and CC4....More
  •  3
  •  494
Submitted by 4u2ges

9

Votes
Active
1.Make the "mini viewport able to be any size you want.
2.Give it the option to be reference cam. So like mini video player that is sync with the timeline . This will be very helpful for mocap cleanup
3. Ability to have multiple mini viewports not just one...More
  •  0
  •  381
Submitted by megaoutput
1 23456789 ... 79