Similar to: https://cascadeur.com/ and a solution being worked on at Unity: https://www.youtube.com/watch?v=Fa49SQtLOsA Since iClone is touted as the one stop solution for character animation, I think Reallusion really need to be on top of the cutting edge ways AI is going to dramatically...More
Dear Team Reallusion, The Pose Manager was a high utility Python Plugin in iClone 7 but it has not been not updated for iClone 8. It simplified animation in a single UI. Is there a way to achieve a similar functionality within iClone 8. If yes then please show. If not then please incorporate...More
There's being a recurring issue with Iclone -> Unreal Engine Workflow, since I started using this product, it's always popping in forums and discussion threads but there's no definitive answer, over the years the reallusion team has made decent strides to assist with this issues i. Exporting...More
Hi I have purchased iClone and Unreal Engine Plugin but when trying to use Face puppet I get an error saying " There is no matching profile for the target character CC4 Extended". Please Help...More
In addition to rubberized/elastic joints - when this becomes available we can think about assigning joints to particles with automatic/sticky assignment/dynamics to drive IK joint chains for more complex animations & simulation. Particles with physics to drive an elongated elastic/rubber arm...More
Dear Reallusion, This might sound a bit harsh but I think those words put it well my frustration: I just got a new computer and I want to setup Reallusion Hub and all my software - but HOW/WHERE THE FUCK DO I DOWNLOAD IT? The Reallusion.com is clustered with all kinds of offers and trial...More
So i started to play around with motion directior. I really love it so far, but i ran instant into the first issue. My scene has mostly flat planes, but it has height differences. Right now i need to adjust all waypoints individually so it has the correct height. It is the same, when i walk...More
I created an animation using Cascadeur, it’s a punching animation in which the root moves forward with the player but does not rotate nor does it move side to side. I imported this animation into iclone, applied gestures and facial animations. Then ported the animation into UE5. Now with the...More