858 issues found

5

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Dear Reallusion team,
As mentioned above, artifacts appear when material has opacity maps. I've tried it with all shader styles (Traditional, PBR, DigitalHumanShader) and it always looks like the image below.
This makes it difficult for us to use volumetric lights as the results don't look...More
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Submitted by LABRATS

5

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Good evening friends, I wanted to see if you guys would consider looking into Mocopi motion tracking system. I believe it would help many upcoming animators to get into mocap if there was a live link with iClone 8 software....More
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Submitted by Supa Cinematics

5

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I talked to your colleagues
Almost 1 year ago
They said that they will add the ability to create landscapes to iClone in the future...More
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Submitted by sitesazy.com

5

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Steps to reproduce the problem:
1. Set your Undo Times in Preferences to 100 for safety.
2. Spend all day tediously animating a project with tight deadline, saving your project throughout the day as you progress....More
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Submitted by heybryanbigler

5

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- When the camera is in Orthographic mode, Zooming doesn't work. In fact, it seems to control the camera location instead. Works fine in Perspective camera.
- Having the 3DConnexion control scrubbing on the Timeline is a nice idea, because it feels like a proper scrubbing controller, however...More
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Submitted by virtuali

4

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Active
I would like to ask you to add mocopi to your list of motion action list softwares and suit ?
He is an economic choice. It only needs an iPhone to capture the face and a glove to capture the fingers
We can edit Sony mocopi movements directly in Rococo or Unreal Engine software. But all our...More
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Submitted by sitesazy.com

4

Votes
Active
We need to update the cloth physics with ability to interact with the character body and not just collision shapes. Addtion we should be able to wight paint cloth for physic like we do weight painting for the bones....More
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Submitted by megaoutput

4

Votes
Active
Acculips is great but the process is very tedious. For game development, the current process is extremely slow, especially when you have a lot of files. I would like to have a patch process feature that creates lip sync for all my audio files at once....More
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Submitted by Mikay²

4

Votes
Assigned
I am exporting a character to UE 5.3 and using Subivision Mesh.
If the subdivision Level is 1 or 2, then the character is successfully imported into the UE, but I see errors in the log, see file SUB12_Err.txt
If the subdivision level is 3, then the import into the UE ends with the crash of...More
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Submitted by smaga388

4

Votes
Active
Hello,
Someone had reported this as a bug earlier and it was ultimately marked as 'not a bug' by support. I just wanted to bring this conversation up again though, as unless I am missing something on my side it seems like a workflow flaw by not having the ability to bake reach targets from...More
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Submitted by hansolo007
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