Dear Reallusion team, As mentioned above, artifacts appear when material has opacity maps. I've tried it with all shader styles (Traditional, PBR, DigitalHumanShader) and it always looks like the image below. This makes it difficult for us to use volumetric lights as the results don't look...More
Good evening friends, I wanted to see if you guys would consider looking into Mocopi motion tracking system. I believe it would help many upcoming animators to get into mocap if there was a live link with iClone 8 software....More
Steps to reproduce the problem: 1. Set your Undo Times in Preferences to 100 for safety. 2. Spend all day tediously animating a project with tight deadline, saving your project throughout the day as you progress....More
- When the camera is in Orthographic mode, Zooming doesn't work. In fact, it seems to control the camera location instead. Works fine in Perspective camera. - Having the 3DConnexion control scrubbing on the Timeline is a nice idea, because it feels like a proper scrubbing controller, however...More
We need to update the cloth physics with ability to interact with the character body and not just collision shapes. Addtion we should be able to wight paint cloth for physic like we do weight painting for the bones....More
Acculips is great but the process is very tedious. For game development, the current process is extremely slow, especially when you have a lot of files. I would like to have a patch process feature that creates lip sync for all my audio files at once....More
I am exporting a character to UE 5.3 and using Subivision Mesh. If the subdivision Level is 1 or 2, then the character is successfully imported into the UE, but I see errors in the log, see file SUB12_Err.txt If the subdivision level is 3, then the import into the UE ends with the crash of...More
hey, it would be great if support FACEGOOD [aka Avatary] on iClone as Motion Live gear for Facial Animations ... its definitely game changer ......More
Hello, I have a suggestion. It would be helpful if users could color code the Motion Layers on the Timeline. An example is a user having the ability to right or left-click the name of the body part listed on the Timelines Motion layer (Torso, Head, LArm, RArm, etc.). Then a popup window opens...More