I think it would be very helpful to be able to resize the rotate/transform/scale gizmo in order to be able to make finer adjustments. I make regular use of this feature in Maya by using the + and - keys on the numpad and I would love to see it in iClone. I recently had trouble with the gizmo...More
I have iclone 8.52 and unreal 5.5.2 yet when i try to transfer scene mesh to iclone i get the following message: Please make sure iClone is running properly. Or the current version of iClone does not support this feature....More
When I load a character it crashes , when I'm doing animation with vehicles it crashes , I can not get nothing done , and what this such a pain the rear is that content manager mounts on to my hard drive so I have to restart my computer every time that iClone crashes, I have a pretty decent...More
In the past, even if an audio file longer than 5 minutes was uploaded to the voice track, as long as it was trimmed to within 5 minutes after uploading, AccuLips converted it without any issues. However, starting from this version, the initial uploaded audio length must be within 5 minutes...More
Clicking on the Live link in Iclone 5 an error says, "IC Ominiverse Connector is not compatible with the Current version of iClone. Please check Nvidia Ominiverse for updates" See below the screen shot of the problem....More
When I import a Iclone/cc character and rig with UE control rig the right hand fingers are not correct . Only in 5.5. Works fine in 5.4. 1. Export smoothed character from character creator to FBX 2. Import character from FBX to UE5...More
when dragging a or several characters in a scene, they rotate indefinitely please see video in attachment in the ZIP file "2025-01-26 16-13-42/zip"...More
60" monitor - 4k- even minimal scale of 100%(Windows 11 recomends 300%scale) and despie using minimal font size in iClone (text becomes 4mm - impossible to read from - 4 m) even WIndows recomended 350%) =the Crowd Generation Tool = NOT POSSIBLE TO DOCK = REVISE YOUR SOFTWARE AND MAKE IT ABLE...More
Imported a 38 key frame animation from Unreal engine, cleaned the animation in iclone 8 and made a few edits to keyframes Exporting FBX and Setting the range to 0 - 38 which is the total length and exporting to Unreal engine Importing the animation and playtesting shows the animation length...More