Exporting an edited Unreal enginen 5.4 animation doesn't respect animation range
Imported a 38 key frame animation from Unreal engine, cleaned the animation in iclone 8 and made a few edits to keyframes
Exporting FBX and Setting the range to 0 - 38 which is the total length and exporting to Unreal engine
Importing the animation and playtesting shows the animation length is now 1200 frames long The original animation is 548kb, 38 frames, the resulting animation is 1.8Mb and 1200 frames