Votes
0
Product:
iClone 8
Version:
8.52
Status:
Active
Issue 11772
Exporting an edited Unreal enginen 5.4 animation doesn't respect animation range
Imported a 38 key frame animation from Unreal engine, cleaned the animation in iclone 8 and made a few edits to keyframes

Exporting FBX and Setting the range to 0 - 38 which is the total length and exporting to Unreal engine

Importing the animation and playtesting shows the animation length is now 1200 frames long
The original animation is 548kb, 38 frames, the resulting animation is 1.8Mb and 1200 frames
OS: Windows 10
Attachment:
  • Original animation Imported.png
  • Original_animation.png
  • Resulting animation exported into Unreal 5.4.png
  • Set_range.png
  •  2
  •  49
Submitted bydoubblesixx Jan 15, 2025
1
COMMENTS (2)
doubblesixx Mar 27, 2025
Private Comment
Feedback Tracker Admin Mar 26, 2025
Hi doubblesixx,

Thank you for your feedback.

Apologies for the late reply. May I ask if you are still experiencing the issue mentioned earlier? Our team was unable to reproduce the problem. 
If you are still encountering the same issue, could you please provide a video recording and the project files to help us with further investigation?

You can upload the screen recording and project files to a cloud storage service, such as Google Drive, and share the link in your next post. 
If you prefer to keep the files private, you can select the "Private Comment" option.

Thank you!

jasmine
Reallusion
1