Votes
0
Product:
iClone 8
Version:
8.52
Status:
Active
Issue 11772
Exporting an edited Unreal enginen 5.4 animation doesn't respect animation range
Imported a 38 key frame animation from Unreal engine, cleaned the animation in iclone 8 and made a few edits to keyframes

Exporting FBX and Setting the range to 0 - 38 which is the total length and exporting to Unreal engine

Importing the animation and playtesting shows the animation length is now 1200 frames long
The original animation is 548kb, 38 frames, the resulting animation is 1.8Mb and 1200 frames
OS: Windows 10
Attachment:
  • Original animation Imported.png
  • Original_animation.png
  • Resulting animation exported into Unreal 5.4.png
  • Set_range.png
  •  0
  •  5
Submitted bydoubblesixx
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