Twisted deformotion of the thumb: 1:The standard character creato4.0 always occur Twisted deformotion of the thumb 2.The non-standard CC with the bone ofmiximo is normal...More
The interface of AccuFACE is too small on a 4K screen. Is there a way to increase the size of the fonts? I used the “Override high DPI scaling behavior” on the “Compatibility” tab to increase the size, but I don’t know if this can create problems with the functionality of AccuFACE. I attached...More
In my last post, I discussed 13 suggestions to improve iClone, but I left out something extremely important regarding the baking of constraints in animation. When the "Bake all animations with constraints" option is used, the root motion of the character remains at zero, regardless of where...More
1. open CC 4 -> export send to IClone 2. gamble that you won't have to wait forever. 3. observe sub-par performance as you see 0.8GB VRam used, ~ 2GB systme memory used, and odd spikes in CPU used when alt tabbing back and forth....More
after upgrage iclone and character creator content thumbnails are gone and replaced with folder thumbnails. i cannot see my content. it's all folders. i have reinstalled multiple times. what do i do now?...More
Several Popcorn FX Effects (ive tested "Dry Ice" and "Cigarette Smoke" so far ) are rendered in an unwanted distance away from a character for example. Even placed in front of the char, the smoke is rendered behind the char. Only when gaining brightness of the effect for a certain extend it...More
I set a reach target for the left hand at frame 83, and there was no target before. And when I moved the left hand through "Edit Motion Layer" at frame 75, the left hand seemed to be sucked and could not move to the position I wanted. Note: The attachment contains screenshots...More
Hi, we have a couple of project in iClone, importing mocap from different sources, on different types of characters, and we keep having the same forearm flip snap rotation issue in many points, when the arm does a big movement. Basically the animation is imported/retargeted, and keys go 180...More