697 issues found

0

Votes
Active
I think it's a false alarm, but my antivirus (Avast) flagged it. Check this.
http://iclonealley.com/fashionalley/Dexsoft/Thunder.gif...More
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Submitted by Freddymusic

0

Votes
Closed
It used to work. But after some updates it does not work anymore.
Same for Character Creator....More
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Bug
Submitted by 4u2ges

0

Votes
Not Reproducible
別なプロジェクトを作成しようと思い、新しいプロジェクトの作成を選択したところ
『新しいプロジェクトを開けません。ファイルが見つかりません』
と新規プロジェクトができない。...More
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Submitted by shinkawa

1

Votes
Active
When you import animation form marvelous designer via alembic it will not import the vertex animation. Sometimes tit will bring but some reason it does not work all the time....More
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Submitted by megaoutput

0

Votes
Not Reproducible
It doesn't stay on top. Cf. screenshot...More
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Bug
Submitted by jlucfree

0

Votes
Not Reproducible
1. Set up a scene with dialogue.
2 .Tweak the animation with face puppet
3. Audio is gone...More
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Submitted by Jeffster The Mighty

0

Votes
Not a Bug
1. Click on CC3+ Character
2. Click on Motion Clip in Timeline
3. Click on Iclone top menu...More
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Submitted by gorg222

0

Votes
Not Reproducible
1. Exporting the scene stars the bug
2. In iClone 7, I have also had problems with this model, only it would simply STOP exporting and freeze until I reloaded the character. That doesn't help here.
3. The actual export will likely show him walking away along with his head, but his eyes will...More
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Submitted by Jeffster The Mighty

0

Votes
Assigned
Unreal SK Mannequin exported from Unreal 4.26 as FBX, Imported into Iclone 8 and used Unreal skeleton conversion preset
Adjusting foot contact on either foot and the other foot starts to climb, see video "FootContact_Issue"
1. Load skeleton...More
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Submitted by doubblesixx

4

Votes
Active
When making edits to our motion clips on the timeline. We would love to have the ability to define the play head with the left mouse button and then right-click the motion clip for the editor drop-down menu. However, we would love for the play-head to move or jump to the location of the mouse...More
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Submitted by HEAT_TEAM
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