Add on/off toggle on "Morph Sliders" Please add a "on/off" icon and feature on the Morph Sliders, so you can easy toggle the morph on/off with out setting value to 0 etc......More
Too expensive, half of Headshot 2 is Headshot (1), from images.. I demand to only pay half price because I already purchased half of the capability....More
Unreal 5.4.4/ 1.36 plugin When i use the 1.35 plugin, everything is fine, but if i use the 1.36 plugin, even though the actual skeleton is ok, as soon as I import an animation, the model breaks and the eye/mouth pops out on the animation. I am using Actorcore animations and your own reallusion...More
I have encountered a problem when working with characters designed in Character Creator 4 (CC4). After exporting these characters as FBX files and making modifications in 3ds Max, I found that the FBX files, once exported from 3ds Max, do not remain compatible with their original versions from...More
I did this using the latest CC4, following the tutorial and the instruction form here, but the pipeline did not show up on CC4! What could be the cause?...More
I just updated CC to 4.4 from 4.3. Now when I load a custom pose onto a character I created, and export an OBJ for accessory modeling, it's exporting the models (OBJs and FBXs) with a slight rotation on the Z (see Blender image attached). I've checked the poses in CC4 (Edit Pose) and there...More
ALT+RMB refuses to map to zoom and instead maps to orbit, I've tried mapping ALT+MMB to zoom, and it orbits. I've tried swapping the MMB click and RMB click button configs on my Wacom Art Pen and problem persists. To reproduce, simply set the navigation preferences to the Maya preset, then...More
I do not know if this is a bug, but it appears like one to me. When an imported character is too small (couldt find out from which size on) and you import another object, for instance an obj eyeball as accessory, them move it around, scale it etc. all over sudden the gizmo inverts intself...More