Overview: I kept wondering why my character still has light on it, it has no illumination level, no glow, deactivated any lights, disabled IBL. Tests:...More
Hi, I work a lot in the CC4 - Blender 4.x and/or CC4/IC8 - Unreal Engine 5.3 pipeline. In my opinion there are some things to fix when exporting characters to ensure better compatibility and management:...More
I wonder if the projection of the CC neutral base to the arbitrary mesh could be done in Zbrush rather than headshot 2, as then it's possible to bake any number of map, for example when using a head scan: https://www.3dscanstore.com/image//data/01%203D%20Head%20Models/HD%20Heads/Blender/M49...More
Steps to reproduce: 1. Load Camila model (or any other high-quality model) 2. Apply any expression loop emotion to model (I tried happy and sad ones) using ExPlus...More
I found an issue that was not in CC3 versions In cc3 when i was fixing the skin weighs if i select the mesh and make it 1.0 to a specific bone there was no influence from another bones. In cc4 when i do the same steps with the same ratio 1.0 the outcome is always an influence from somewhere...More
I downloaded the free blender model: rain v2. System crashes when I try to import. Also seems like it crashes on other easy tasks as well. I like the features, I'm on trial version. Would like to be able to test more thoroughly and have it be usable. My system has plenty of computing power...More
I can't get the goz bridge to work properly. Every time I do a round trip, it tries to create cloth instead of update my mesh. I've tried everything I can think of... different poses, quitting restarting both applications, clearing the goz cache in zbrush, restarting my computer, trying in...More
We need the Ape Index info! When creating a character, it's crucial to grab a feeling of how well this person can fit into a certain sports type. For example, you would expect a person to be a good fighter or rock climber with his/her ape index > 1, the larger the better. Currently you can...More