I found an issue that was not in CC3 versions In cc3 when i was fixing the skin weighs if i select the mesh and make it 1.0 to a specific bone there was no influence from another bones. In cc4 when i do the same steps with the same ratio 1.0 the outcome is always an influence from somewhere...More
We need the Ape Index info! When creating a character, it's crucial to grab a feeling of how well this person can fit into a certain sports type. For example, you would expect a person to be a good fighter or rock climber with his/her ape index > 1, the larger the better. Currently you can...More
Image matching tool: To me Headshot SHIFT+Q is kind of difficult to handle. The opacity slider makes of course the original shine half way through, but its quite difficult to clearly see the difference, at least in my case. To improve this i have the following suggestion:...More
Hi, As of right now, we have a keep "borders" feature but it would be great to have a "keep facial guide". If I line up the guides to the nose, brows, or cheek and Try to smooth the area around it moves. It would be great if that stayed where I placed it when smoothing for more accurate projections...More
Problem: For the longest time, the mirror option in CC4 had been mirroring the weights to the other side of the model on a bone that is either designated as left or right. Solution: It makes more sense if you make mirroring to opposite bone default (if the bone is named left or _L or _Right...More
When doing basic edits, especially for customizing facial expressions in the mesh editor, it would be very helpful to be able to select an edgeloop to then be able to transpose, rotate and scale it. This would make for quick jobs such as pulling out lips to form a pucker....More
Hello, After I have loaded an image and checked "Activate sculpt morph" the sliders on the right of the screen do work but I can't use the area's on the head of my character with my mouse. It doesn't work. See image in attachment....More