725 issues found

1

Votes
Assigned
When exporting a character from CC4 or iClone 8, the hair mesh conform and expression blends appear to move in the wrong word direction.
For example, I have a character with a mask, that mask is being treated as hair and the facial expressions are transferring their movement on to the mask...More
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Submitted by spencerreeve

1

Votes
Assigned
Dear Sir/Madam:
It seems that I don't have the right to use headshot morph slider 1000 content yet, could you please check this out? headshot morph slider 1000 content comes with my purchase of headshot 2. I already downloaded the content, but when I use it, it gives me the watermark and...More
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Submitted by xiaohongzhao23

1

Votes
Assigned
The Unreal 5.4 C++ project with RLPlugin(Auto Setup 1.35 For Unreal 5.4) added compiles with a large number of errors and points to RLPlugin.Build.cs.
I tried to re-execute "Character_Creator_and_iClone_Auto_Setup_135_for_Unreal.exe" to make sure the file has not been modified. It turns out...More
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Submitted by 33201037

0

Votes
Assigned
Instead of moving selected bones joint (like with CC Base Characters), the entire FK chain is getting moved.
I remember it was working correctly before and looks like was invalidated with one of the updates.
While we are at it, the symmetry selection needs to be enabled here as well. At least...More
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Bug
Submitted by 4u2ges

1

Votes
Assigned
Steps to reproduce:
1. Load Camila model (or any other high-quality model)
2. Apply any expression loop emotion to model (I tried happy and sad ones) using ExPlus...More
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Submitted by anton.marin

0

Votes
Active
I do not know if this has been different before, when adjusting bones on a problematic character , i had to constantly switch beetween face and body, which was quite annoing. In proportion mode there are Full Body - Body - Face. I find in adjusting bones modes "full body" could be useful as...More
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Submitted by K_Digital

2

Votes
Active
im facing a issue where i want to buy some here that fits my character. but the download limit for trails is holding me back.
i already bought many contents.
somehow i would like to see that the limits of trail downloads can go up. it is now holding me back to buy more content....More
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Submitted by objectnull

0

Votes
Active
Hello,
I currently bought Character Creator4 including Headshot2.01 plugin.
I have imported metahuman mesh created from Unreal Engine 5 into Character Creator 4, then I have been trying to create alignment points in Headshot2. Unfortunatedly, It has kept coming up with an error message, which...More
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Submitted by sjhk851001

0

Votes
Active
at the moment having to click in and out of proprtion and back to the facial profile editor is cluncky can we just have the abality to select and move bones / geometry whilst remainig in the facial profile editor....More
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  •  64
Submitted by jamie3d

0

Votes
Active
I downloaded the Trial because I am interested in the HeadShot feature. Unfortunately you do not allow testing of the HeadShot export feature to verify that it works and exports the Headshot with the export. Even a limit of 5 or 10 exports would be enough to allow us to make sure that the feature...More
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Submitted by DavidHager
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