805 issues found

0

Votes
Not Reproducible
I don't know how to export a good charater, when I export a charater to unity, the result look very bad, the hair,the eye look bad, could you tell me how to export a charater to make it look as well as in the Charater Creator Sence?
My email: xinyunapp@163.com...More
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Submitted by 137439824

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Active
I do not know if this has been different before, when adjusting bones on a problematic character , i had to constantly switch beetween face and body, which was quite annoing. In proportion mode there are Full Body - Body - Face. I find in adjusting bones modes "full body" could be useful as...More
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Submitted by K_Digital

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Votes
Assigned
When I try to export the character from Zbrush to CC4 via GoZ, I received this message and i don't understand with due to the fact I've already installed the plugin mentioned. If I proceed I saw the character but I don't understand this problem and if it affect the character in someway....More
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Submitted by massimorossa

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Votes
Active
It would be amazing if we can add 3DCoat to the pipeline/workflow plug ins, same as Blender and Zbrush. As someone who always used 3DCoat it is cumbersome to learn ZBrush and pay for that license only to work better with CC4. Many people use and prefer 3DCoat for many reasons, and I dare to...More
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Submitted by artofmarinaortega

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Votes
Closed
Hello, I recently purchased CC4 and installed v4.5 upon exporting a character for use in Maya, I found that although the skinning for the clothing is working nearly perfectly within CC4, the skinning had a lot of problems. I have attached two image, one from within CC4 and the other from within...More
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Submitted by csmallfield

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Votes
Not Reproducible
All the clothes in my game are based on Kevin's body, so they are all made under the same standard. I started making my NPCs these days, and I chose to use Headshot to replace the NPC's head and keep the male NPC's body consistent with Kevin. I tried many times, and in the game engine, the...More
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Submitted by 33201037

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Votes
Active
I understand this not to be a bug but rather, just an oversite. I'm creating gigantic characters that need to be scaled approximately 1500. I've successfully scaled my characters by morphing the character by 500 then in iClone adding an additional 1000.
When I've scaled the character, I've...More
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Submitted by Ascensi

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Active
I had been using Accurig and was very happy; so I bought CC4... and recently everything I import is a problem. I don't know why.
From FBX... to hand painted textures not appearing ... and or appearing black or shattered and I can't fix it. Importing now fails. And my characters all of...More
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Submitted by bruceburnett8

0

Votes
Not Reproducible
1- Program freezes or crashes moving accessory meshes (before skinning them), it's not a consistent bug but it happens often.
2- Meshes loose textures when rendering with "Render with Max Texture Resolution"...More
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Bug
Submitted by Dani Marti

0

Votes
Active
Unless I am not following the correct workflow for hair removal for digital scans, please provide a way to filter out hair from the digital 3D scan. After the fact, I now understand I would likely have to manually sculpt away hair on the digital scan first before transferring it to CC4 characters...More
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Submitted by Ascensi
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