*An observation - Uncanny valley - hair looks fake where it is supposed to come out of the skin, perhaps you should taper the hair root tips otherwise it reminds me of a Bowl cut hairdo or attaching a fake mustache prop to an actor rather than seamless/gentle attached to the face. Maybe an...More
Dear creators of CC. Substance Painter UDIM convention name is: Material_TextureType_UDIM (This convention order would let us Drag and drop all textures in one movement)...More
Replace mesh just doesn't work on facial hair (brows / beards) of any kind. Not just through the blender datalink either, it doesn't work doing it by hand through the menu....More
Skin Weight Painting can be very slow, especially if someone forgets to toggle of smooth mesh by subdivision But I my case I didn't have that enabled, I do have a dense mesh to work with Spring Joints, problem remains is that it's too slow and freezes and crashes often (AMD 16 Core 32 Thread...More
By default when editing meshes we are forced to see a wireframe overlay and we can't get rid of it just to display the model textured which is ESSENTIAL to examine the meshes to see and smooth/shrink texture warp - until now. Please make this bug become a button for removing wireframe overlay...More
It would be nice to be able to bake the Digital Human Eye shaders, such as changing the color of the iris, to the base map like you can with skin and hair. Right now, a character can be created with edits done to the eyes in the shaders, but when it is exported (like as FBX format) the eye...More
I bought an equipment pack in the market and am equipping Kevin. This pack contains a lot of clothes, pants and shoes, which can be matched at will. So, I added all the equipment in the pack to the one CC4 project(If I don't process all the equipment in one project, I need a lot of project...More
Hello! I'm an artist that focuses on characters, and have recently rigged a custom character. I have both iclone and character creator, as well as some of your addons. I'd like to preface this by saying, I love the suite, and think it's a great system for creating humanoid characters and...More