Issue 11535
Cloth skinning doesn't transfer correctly when exporting to FBX
Hello, I recently purchased CC4 and installed v4.5 upon exporting a character for use in Maya, I found that although the skinning for the clothing is working nearly perfectly within CC4, the skinning had a lot of problems. I have attached two image, one from within CC4 and the other from within Maya.
Steps taken:
1) Create a new character - Nuetral Male
2) add clothing - shirt, pants, underwear, shoes, hair and beard
3) Add animation (although this has the same issues with or without animation)
4) Export as FBX
5) Import into Maya
I know one method for getting around this is to remove the underlying body mesh but for my intended purposes I need the body underneath to be complete. I also know that I can edit the mesh within CC4 but this is also tricky as it looks correct in CC4 so I would need to try and guess the areas to change after exporting it.
I realize that I could also reskin in Maya, but it seems a shame to have such good skinning exist in CC4 and for it to not be able to export.
I would appreciate any help you could provide. I'm happy to help test solutions or provide any other feedback that would help.
Thanks,
Chris Smallfield
Attachment:
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badSkinning.JPG
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goodSkinning.JPG
Submitted bycsmallfield
Sep 16, 2024