Cloth skinning doesn't transfer correctly when exporting to FBX
Hello, I recently purchased CC4 and installed v4.5 upon exporting a character for use in Maya, I found that although the skinning for the clothing is working nearly perfectly within CC4, the skinning had a lot of problems. I have attached two image, one from within CC4 and the other from within Maya.
Steps taken: 1) Create a new character - Nuetral Male 2) add clothing - shirt, pants, underwear, shoes, hair and beard 3) Add animation (although this has the same issues with or without animation) 4) Export as FBX 5) Import into Maya
I know one method for getting around this is to remove the underlying body mesh but for my intended purposes I need the body underneath to be complete. I also know that I can edit the mesh within CC4 but this is also tricky as it looks correct in CC4 so I would need to try and guess the areas to change after exporting it.
I realize that I could also reskin in Maya, but it seems a shame to have such good skinning exist in CC4 and for it to not be able to export.
I would appreciate any help you could provide. I'm happy to help test solutions or provide any other feedback that would help.
Hi csmallfield,
If you dont want to "Delete Hidden Faces",you can try to show hide body mesh for paints,then conform it.Please see my video.Hope this method is useful to you.
Molly
Reallusion