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Look the two images below. The second one is what the character looks like in cc4. The second image is after I have created the fbx file using cc4. No morph(smile). Using 4.53.
unreal engine ue55. A 3d person shooter game....More
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Submitted by dthomas123490 Apr 15, 2025

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Hi,
For the past couple of weeks, the Auto Setup script has not been working correctly in both 3ds Max 2023 and 2025. It consistently freezes at 40% during the process and fails to complete. Additionally, it generates strange textures with numeric labels instead of the actual textures. I did...More
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Submitted by dmy Apr 14, 2025

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The problem I am currently having using Character Creator4, is that I started this character in CC3 using Zbrush pose link, I updated to CC4 on a different computer with out Zbrush on it, and now I am trying to realign my mesh after broken parity, I have done my best to realign the fbx assets...More
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Submitted by jadedyolk Apr 15, 2025

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Hi there!
I've just watched an official Reallusion video about draping Marvelous Design clothing on CC characters, for use in iClone. The video suggests at 00:46 that before export, it's a good idea to remove the arms from the character so that they don't interfere with the cloth draping....More
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Submitted by versluis2000 Apr 13, 2025

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ı cant add clothes with fbx file I always have to upload them as accessories and the clothes dont fit on the skeleton please help me emergency I need to this system...More
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Bug
Submitted by nidalharnuboglu659 Apr 2, 2025

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avatar. character. for face make up all product ıt was deleted...More
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Bug
Submitted by nidalharnuboglu659 Apr 2, 2025

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Hello, when activating the "Edit Mesh" or "Skin Weights" function, the subdivision is reset, which is why the objects become low-poly. After that, the "smooth mesh" item disappears. This happens in any projects....More
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Submitted by mxmod2016 Mar 31, 2025

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Step to reproduce issue:
1.Assemble a character
2.Click export...More
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Bug
Submitted by michael.aigner82 Mar 25, 2025

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This is an error example I prepared. Open and run the "autosetup--create rig" function for the biped, and you’ll see the reversed foot bone. By the way, the 10MB size limit is quite strict—external platforms can handle at least 25MB....More
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Submitted by MHjee Mar 22, 2025

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When I transfer to unreal I'm currently on unreal 5.2 I have tested 5.3 5.4 and 5.5 for the animation retargeting from cc4 to Unreal and it is very difficult is it possible if you can put the bones for unreal 4 and unreal 5 mannequin in a default setup that you can export without the cc4 twist...More
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Submitted by rizroc Mar 17, 2025
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