157 issues found

2

Votes
Active
When I transfer to unreal I'm currently on unreal 5.2 I have tested 5.3 5.4 and 5.5 for the animation retargeting from cc4 to Unreal and it is very difficult is it possible if you can put the bones for unreal 4 and unreal 5 mannequin in a default setup that you can export without the cc4 twist...More
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Submitted by rizroc Mar 17, 2025

2

Votes
Active
Hello,
I successfully rigged my non-CC-based character using CC4 AccuRig. Both the body and facial rigs are working flawlessly. I am trying to integrate the Expression Wrinkles system, which I can use for CC4 characters, into my custom character. However, when I attempt this, I receive the...More
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Submitted by omerfirat Feb 5, 2025

0

Votes
Closed
Hello Community,
I’m facing a transparency issue with hair when importing a character from DAZ3D and Character Creator into a Unity HDRP project. The workflow I followed is as follows, and I’ve also included a video to show the steps:
1. Export from DAZ3D:...More

0

Votes
Assigned
All of my characters currently have incorrect and asymmetrical bone positions as of this update. This includes default character models (Neutral CC3+ Avatars, etc.) who have not had any modifications and characters I have previously worked on.
I've included examples from the default Neutral...More
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Submitted by JSeeker Dec 23, 2024

0

Votes
Not Reproducible
Hi, I just downloaded CC4 and I am trying to use to morph editor on the Camila base model but every time I load the model in the arm status says file not found and the morph editor does not work when I try to slide a slider. furthermore, it seems like a lot of sliders are missing in the first...More
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Submitted by janderson34 Dec 21, 2024

0

Votes
Not a Bug
I have a character, and for whatever reason her middle line is broken, and she has asymmetrical features. There is no way to fix it, I've tried using Edit Mesh, and clicking on Mirror Copy with all vertices selected, some vertices selected, none vertices selected, it always produces the same...More
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Submitted by lena_768280 Dec 15, 2024

0

Votes
Active
Hi, Reallusion
It would really be nice with an CC Python API.
For example, it would be beneficial to create a Python script that finds a specific morph in our custom characters and resets it before we delete the morph from the Neutral Base CC3+ character. To avoid doing this manually....More
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Submitted by JacobHansenLaerdal Dec 13, 2024

0

Votes
Active
When I exporting the CC4 model to unreal engine with the unreal engine auto-setup I only get facial morph targets, no body morph targets other than the one's applied to the model. I want to be able to export the CC4 model with all morph targets to change body morphs on both the character and...More
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Submitted by declan.vanboh Dec 10, 2024

1

Votes
Active
In Character Creator 4 when you delete a custom morph. Is it then possible to reset the morph where it was used on other custom characters automatically?
Se attached images ;)...More
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Submitted by JacobHansenLaerdal Dec 9, 2024

0

Votes
Closed
I got the new Lucia model from the Content Store with the promotional $200 purchase discount. I tried to load the CC4 Lucia 2 avatar, which looks to have an alternate look. All the textures but the head texture loads and I get a message saying the head texture can't be found. I've attached...More
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Submitted by Leodegrance Dec 6, 2024
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