Hair Transparency Issue in Unity HDRP After Exporting from DAZ3D and Character Creator
Hello Community,
I’m facing a transparency issue with hair when importing a character from DAZ3D and Character Creator into a Unity HDRP project. The workflow I followed is as follows, and I’ve also included a video to show the steps:
1. Export from DAZ3D: I created a Genesis 9 character in DAZ3D and applied hair.
2. Import to Character Creator 4: * I imported the character into Character Creator 4. * Added hair simulations but didn’t change the hair visuals or textures.
3. Import to Unity HDRP: * I imported the character into a Unity 6 HDRP project using the **CC_Unity_Tools_HDRP** * pipeline provided by Character Creator.
* The skin renders perfectly, but the hair has issues: ** It looks overly thick. ** It has a strange transparency effect where I can see through the hair in an unnatural way.