75 issues found

0

Votes
Active
- some custom hairs don't appear in saved projects; opacity is not an issue, just not visible. The "eye" is on in the scene tab.
-Selecting certain saved custom hairs in content manager causes an immediate crash (never did this before since update)
- Saving custom hair causes a file corruption...More
  •  0
  •  33
Submitted by elimoreno777

0

Votes
Active
I had been using Accurig and was very happy; so I bought CC4... and recently everything I import is a problem. I don't know why.
From FBX... to hand painted textures not appearing ... and or appearing black or shattered and I can't fix it. Importing now fails. And my characters all of...More
  •  2
  •  94
Submitted by bruceburnett8

0

Votes
Assigned
I would like to suggest using a transparent grid like seen in here https://courses.reallusion.com/webinar/archive?v=revolutionized-blender-workflow-for-creating-look-alike-3d-characters-from-photos in headshot photomode. This would make in my opinion make fitting the headshape to the photo...More
  •  0
  •  68
Submitted by K_Digital

1

Votes
Active
A marque is too difficult and extremely slow when we should be able to paint select vertex areas to easily transfer weights to other bones.
I really wish you also had the option to transfer copy or project skin weights from one model so we can switch to another and paste, transfer or project...More
  •  0
  •  61
Submitted by Ascensi

0

Votes
Active
There are parts in some custom characters that are impossible to see/adjust because they are hidden inside.
Please update Isolation mode to isolate parts selected so we can work with proper alignment....More
  •  0
  •  73
Submitted by Ascensi

0

Votes
Active
By default when editing meshes we are forced to see a wireframe overlay and we can't get rid of it just to display the model textured which is ESSENTIAL to examine the meshes to see and smooth/shrink texture warp - until now.
Please make this bug become a button for removing wireframe overlay...More
  •  0
  •  105
Submitted by Ascensi

0

Votes
Active
Skin Weight Painting can be very slow, especially if someone forgets to toggle of smooth mesh by subdivision
But I my case I didn't have that enabled, I do have a dense mesh to work with Spring Joints, problem remains is that it's too slow and freezes and crashes often (AMD 16 Core 32 Thread...More
  •  2
  •  79
Submitted by Ascensi

0

Votes
Active
*An observation - Uncanny valley - hair looks fake where it is supposed to come out of the skin, perhaps you should taper the hair root tips otherwise it reminds me of a Bowl cut hairdo or attaching a fake mustache prop to an actor rather than seamless/gentle attached to the face.
Maybe an...More
  •  0
  •  70
Submitted by Ascensi

0

Votes
Active
I understand this not to be a bug but rather, just an oversite. I'm creating gigantic characters that need to be scaled approximately 1500. I've successfully scaled my characters by morphing the character by 500 then in iClone adding an additional 1000.
When I've scaled the character, I've...More
  •  2
  •  95
Submitted by Ascensi

0

Votes
Assigned
Create a character with hairs and clothes.
Modify strand colors
Modify Cloth difuse colors...More
  •  0
  •  100
Submitted by blackant