This was a "show stopper" for so many years already. I am not sure why you guys limit DHS to Standard Bases only! Standard bases are way too limited when it comes to character customization. No matter how well you design topology and allow to customize it CC, a strict polygon limit and armature...More
I find it unfair that morph data within the Facial Profile Editor can only be edited inside CC4. Many Cinema 4D users also work with CC4, and it would be much more convenient if facial morph data could be modified in C4D and then applied back to CC4....More
Hello Community, I’m facing a transparency issue with hair when importing a character from DAZ3D and Character Creator into a Unity HDRP project. The workflow I followed is as follows, and I’ve also included a video to show the steps: 1. Export from DAZ3D:...More
Though trial and error, for a few days solid in a row, I've found a solution that will allow characters with displacement a way to have 0 cracks. The issue is caused by the bleed texture border/margin. I found that if you apply a glow effect using black for the edges with precision on each...More
- some custom hairs don't appear in saved projects; opacity is not an issue, just not visible. The "eye" is on in the scene tab. -Selecting certain saved custom hairs in content manager causes an immediate crash (never did this before since update) - Saving custom hair causes a file corruption...More
I had been using Accurig and was very happy; so I bought CC4... and recently everything I import is a problem. I don't know why. From FBX... to hand painted textures not appearing ... and or appearing black or shattered and I can't fix it. Importing now fails. And my characters all of...More
I would like to suggest using a transparent grid like seen in here https://courses.reallusion.com/webinar/archive?v=revolutionized-blender-workflow-for-creating-look-alike-3d-characters-from-photos in headshot photomode. This would make in my opinion make fitting the headshape to the photo...More
A marque is too difficult and extremely slow when we should be able to paint select vertex areas to easily transfer weights to other bones. I really wish you also had the option to transfer copy or project skin weights from one model so we can switch to another and paste, transfer or project...More
There are parts in some custom characters that are impossible to see/adjust because they are hidden inside. Please update Isolation mode to isolate parts selected so we can work with proper alignment....More
By default when editing meshes we are forced to see a wireframe overlay and we can't get rid of it just to display the model textured which is ESSENTIAL to examine the meshes to see and smooth/shrink texture warp - until now. Please make this bug become a button for removing wireframe overlay...More