Issue 11672
A crack free displacement Hack to add to your Human Shader
Though trial and error, for a few days solid in a row, I've found a solution that will allow characters with displacement a way to have 0 cracks.
The issue is caused by the bleed texture border/margin. I found that if you apply a glow effect using black for the edges with precision on each material, they blend well.
Because people export their custom textures with different border bleed sizes, you may want to provide a slider.
Users could then take any body normal map and apply it as a quick displacement map with 1 level blur.
I'm sure that the black glow effect would likely have to be baked into the displacement map. Give it a try, see for yourself. Maybe this method can be further improved.
It would make character creation with displacement maps a lot easier to manage. I understand that when baking out maps for characters, that ideally 32 bit displacement exports are ideal with Vertex displacement, they don't require gray scale parameters, things usually just fit.
Submitted byAscensi
Dec 3, 2024