88 issues found

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CC452 crashing when opening base roughness map in Headshot 2....More
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Submitted by K_Digital Mar 3, 2025

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I am attempting to use Headshot "Mesh To Head". When I bring in the source model, I need to select "Smooth Mesh" for it to be usable. Whether I bake the Subdivided Mesh or not makes no difference. Once I complete the Headshot process, the new Normal Map that Headshot creates bakes the non-smoothed...More
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Submitted by damonleroy Feb 11, 2025

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new install of CC4 can't find "Skin Base"...More
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Submitted by General Picture Animation Jan 6, 2025

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Hi There,
There seams to be files missing from downloading.
I have opened the folders missing but they are all empty....More
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Submitted by shanenelsonnavan Dec 29, 2024

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Sadly the Gizmo gets stuck every once in a while in Headshot 2 Mesh Mode, i was not able to make it move again.
CC must be started again....More
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Submitted by K_Digital Dec 25, 2024

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I am a man from South Korea, an East Asian, and genetically a Sinodont. I used the trial version of this program to create illustrations on the theme of various Asian ethnicities. The templates only include Anglo-Saxon Caucasians. I thought it would be possible to represent Sinodonts, Sundadonts...More
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Submitted by zoonggun Dec 25, 2024

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When going through the whole MESH process, attaching the head to a char works perfectly,
but when loading align Points, Head Gen and Refine Mesh data, attaching the head to a body always results in a Low poly head.
Even worse, it does not even restore the shape of the face....More
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Submitted by K_Digital Dec 25, 2024

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Button "Attach to Body" in Headshot 2 = NOT ACTIVE
the Button - never turns to Green - color
it was working - before I upgraded to the latest 4.52...More
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Submitted by branko222 Dec 20, 2024

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See attached image:
When clicking Bake the slider jumps all the way to the top.
This can be quite annoing in a fast workflow when in need of clicking Bake more then once on a slider...More
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Submitted by K_Digital Dec 14, 2024

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Though trial and error, for a few days solid in a row, I've found a solution that will allow characters with displacement a way to have 0 cracks.
The issue is caused by the bleed texture border/margin. I found that if you apply a glow effect using black for the edges with precision on each...More