I am attempting to use Headshot "Mesh To Head". When I bring in the source model, I need to select "Smooth Mesh" for it to be usable. Whether I bake the Subdivided Mesh or not makes no difference. Once I complete the Headshot process, the new Normal Map that Headshot creates bakes the non-smoothed...More
I am a man from South Korea, an East Asian, and genetically a Sinodont. I used the trial version of this program to create illustrations on the theme of various Asian ethnicities. The templates only include Anglo-Saxon Caucasians. I thought it would be possible to represent Sinodonts, Sundadonts...More
When going through the whole MESH process, attaching the head to a char works perfectly, but when loading align Points, Head Gen and Refine Mesh data, attaching the head to a body always results in a Low poly head. Even worse, it does not even restore the shape of the face....More
Button "Attach to Body" in Headshot 2 = NOT ACTIVE the Button - never turns to Green - color it was working - before I upgraded to the latest 4.52...More
See attached image: When clicking Bake the slider jumps all the way to the top. This can be quite annoing in a fast workflow when in need of clicking Bake more then once on a slider...More
Though trial and error, for a few days solid in a row, I've found a solution that will allow characters with displacement a way to have 0 cracks. The issue is caused by the bleed texture border/margin. I found that if you apply a glow effect using black for the edges with precision on each...More