Issue 11804
Created Normal Map sources non subdivided mesh
I am attempting to use Headshot "Mesh To Head". When I bring in the source model, I need to select "Smooth Mesh" for it to be usable. Whether I bake the Subdivided Mesh or not makes no difference. Once I complete the Headshot process, the new Normal Map that Headshot creates bakes the non-smoothed mesh into the new normal map, so the new model is unusable. You can see the grid in the nose and chin the most in the attached photo.
Submitted bydamonleroy
Feb 11, 2025