804 issues found

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High probability of saving failing.
It's the same no matter which actor you save from. It's the same when you save from the editor....More
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Bug
Submitted by udon365

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The window with the head mesh which you can apply the trackers doesn't open anymore. It starts processing after importing a prop and finishes the "Please wait" bar but then the window doesn't appear. I've used tool extensively the last days and never had any issues. I've tried reinstalling...More
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Submitted by mastajappa

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Hi, I import the Avatar into UE 5.4, Auto setup unreal plugin is working fine, I can run and play with Avatar on my PC, but I cannot build the game for iOS! there are list of error regarding shaders pupping and all back to CCshader which assign into Avatar, for example:
UATHelper: Cooking...More
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Submitted by rezavfx

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CC4,33 crashes when applying a ccskin to a character. Not project specific. Windows 7 and 10 both crashing CC.
This did not happen on CC4,32....More
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Bug
Submitted by K_Digital

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I'll bring it back from the blender
When you export to Unreal
When you send it to Max...More
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Submitted by jhm9847

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I was able to upload custom skin textures prior to this update. You have taken this functionality away, and with it you removed my respect for your product, and trust that I had in your company. Now when I click to change the textures out, as I have been able to in the past, it gives me a message...More
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Submitted by axelgraal

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ability to control complex blend shapes at run time
while it was advisable to bake them in animation clips , but in case a dialog scenes dynamic control for cc4''s emotions can be very helpful
this can be done by making a runtime version of the facial expression editor to be use at runtime...More
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Submitted by ali.nagori

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When I import an animation from Mixamo, the animation applied to my character has shoulders too high and thumbs twisted incorrectly.
STR:
1. Download an animation from mixamo (Swagger walk in this example), 60FPS....More
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Submitted by ashishgogna9

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I'm creating custom hair and I get those weird artifacts when selecting the human hair shader.
Normals are good and meshes look perfect anywhere else. Even without textures those artifacts show up, so it's not a problem or normals or textures....More
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Bug
Submitted by Dani Marti

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When I import CC characters(.FBX) into 3dsmax, the location of root bone seems alright, just on (0,0,0). But when into UE5, the root bone location is some like (0.00045, -3.362969, 0). Is this a bug or something I missed before export from CC?...More
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Submitted by kokumy
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