739 issues found

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I think it would be a great feature if CC4 had a one click generate blendshape feature for outside models, which would be even more popular with Epic's coming Fab.
Starting with at least a core/basic number would be awesome if 52 for arkit is not possible, but of course a full set of 52 with...More
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Submitted by veidtindustries

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A marque is too difficult and extremely slow when we should be able to paint select vertex areas to easily transfer weights to other bones.
I really wish you also had the option to transfer copy or project skin weights from one model so we can switch to another and paste, transfer or project...More
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Submitted by Ascensi

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Hi have been trying GOZplus a character body with subdivision but the GOZ plus just greys out the body subdiv? why is this please?...More
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Submitted by Siverse

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There are parts in some custom characters that are impossible to see/adjust because they are hidden inside.
Please update Isolation mode to isolate parts selected so we can work with proper alignment....More
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Submitted by Ascensi

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I watched a YouTube video on making custom characters and was blown away by how GoZ makes customizing characters seamless. Like being able to add detail to the mesh and with one button having the normals update in CC4. Can we please have something like this between CC4 and Blender? I'm not...More
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Submitted by r.palermo101

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CC4 Crashing when using the Blender Pipeline Import Character Plugin
Steps to reproduce:
1. Created character in CC4...More
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Submitted by r.palermo101

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in both UE5.3 and UE5.4 when importing using the auto setup plugin, unreal engine crashes, everytime this happens...More
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Submitted by elliotgascoigne

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Hello!
I'm an artist that focuses on characters, and have recently rigged a custom character. I have both iclone and character creator, as well as some of your addons.
I'd like to preface this by saying, I love the suite, and think it's a great system for creating humanoid characters and...More

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Dear creators of CC.
Substance Painter UDIM convention name is:
Material_TextureType_UDIM (This convention order would let us Drag and drop all textures in one movement)...More
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Submitted by diegoev

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By default when editing meshes we are forced to see a wireframe overlay and we can't get rid of it just to display the model textured which is ESSENTIAL to examine the meshes to see and smooth/shrink texture warp - until now.
Please make this bug become a button for removing wireframe overlay...More
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Submitted by Ascensi
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