894 issues found

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In order to replace DAZ (which I would like to do), I really need support for 2 (or more) characters. Maybe you could "freeze" the first character, while the user works on the second--?
CC4 is a very good but expensive product. This added feature would go a long way to making it and its assets...More
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Submitted by kevphil Mar 27, 2025

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Step to reproduce issue:
1.Assemble a character
2.Click export...More
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Bug
Submitted by michael.aigner82 Mar 25, 2025

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1.The FBX import in 3ds Max can be very slow due to the large number of materials. For projects that do not require high precision, this step might be overly cumbersome. It is suggested to add an option for "import without materials."
2.If I modify the material ball of a character, it...More
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Submitted by MHjee Mar 22, 2025

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This is an error example I prepared. Open and run the "autosetup--create rig" function for the biped, and you’ll see the reversed foot bone. By the way, the 10MB size limit is quite strict—external platforms can handle at least 25MB....More
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Submitted by MHjee Mar 22, 2025

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When I transfer to unreal I'm currently on unreal 5.2 I have tested 5.3 5.4 and 5.5 for the animation retargeting from cc4 to Unreal and it is very difficult is it possible if you can put the bones for unreal 4 and unreal 5 mannequin in a default setup that you can export without the cc4 twist...More
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Submitted by rizroc Mar 17, 2025

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I reported the Content manager Search not working already here
https://www.reallusion.com/FeedBackTracker/Issue/Search-not-working-properly
it appears it doesnt work in CC452 (and probably iclone )either....More
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Submitted by K_Digital Mar 11, 2025

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Dear Reallusion team,
I realise this will be very difficult to reproduce, but CC4 segfaults when importing from blender--the same file it exported. If it writes any logs, please let me know where to find them to help you diagnose the issue.
Best,...More
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Bug
Submitted by jan.machacek Mar 8, 2025

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I find it unfair that morph data within the Facial Profile Editor can only be edited inside CC4.
Many Cinema 4D users also work with CC4,
and it would be much more convenient if facial morph data could be modified in C4D and then applied back to CC4....More
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Submitted by ckseka61 Mar 6, 2025

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In order to save an outfit for a character, I have to save the character itself along with the selected shoes, socks, pants/skirt, shirt/blouse, coat/sweater, etc. It would be much more efficient (not to mention convenient) to save all the items in a group without the character mesh. That...More
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Submitted by gordryd Mar 6, 2025

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Because of the huge amount of data files in the custom folder sometimes by mistakely copying folders into wrong places, DOUBLES can occur and unnessecary use up disk space. In addition to the advanced content manager search i would like to suggest a search for DOUBLES. This could be easily...More
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Submitted by K_Digital Mar 5, 2025
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