71 issues found

0

Votes
Active
When applying UE facial animation on a CC Character the nose wrinkle is set to max so that the nose is always wrinkled no matter what the facial animation is used.
1. Import CC Character
2. Rig and apply metahuman facial animation to CC Character...More
  •  0
  •  19
Submitted by johnsongaric1

1

Votes
Assigned
CC4 does not allow me to export BVH files without an error and I do not think I am the only one. This happened on CC 4.5 initially, but, when I updated to 4.52, the problem persisted.
Steps to replicate:
1. Use any character, in my case, it made no difference whether I use CC3+ or a Daz character...More
  •  0
  •  42
Submitted by Goatcheese

0

Votes
Released
When I import an animation from Mixamo, the animation applied to my character has shoulders too high and thumbs twisted incorrectly.
STR:
1. Download an animation from mixamo (Swagger walk in this example), 60FPS....More
  •  0
  •  46
Submitted by ashishgogna9

0

Votes
Active
I have trial CC4 cannot export fbx due to above restriction ,if I buy this trial will I be allowed to export or ig I need this license how do I get it is
it the clothes in your trial pack .Early reply appreciated thanks...More
  •  0
  •  48
Submitted by nikrogerss

0

Votes
Assigned
I've put a dress on my character, the character was in Bind Pose. I went into Material Editor, and merged all of the dress materials into one. After that, although the merge worked fine, the dress went into T-Pose, while the character remained in the A-pose (the bind pose). Switching to any...More
  •  0
  •  56
Submitted by lena_768280

1

Votes
Assigned
hey,
i tried to import an FBX as prop ...
and import their animations through perform list ......More
  •  1
  •  72
Submitted by davood.kharmanzar

0

Votes
Active
Dear Reallusion
Hello, I'm the user of CC4(4.5)
And my problem is about eyelash goes wrong when my charater blinks....More
  •  2
  •  84
Submitted by drawdy703

0

Votes
Active
When using any pose other than the bind pose on a character, symmetry is broken.
Here is a link to the video showing the issue : https://youtu.be/m_M4ZAbqo2w...More
  •  0
  •  77
Submitted by purchasing_442593

0

Votes
Active
1. A character made of CC4 is imported from 3DS MAX to CC Auto Setup for 3ds Max.
2. Convert the skeleton to BIPED.
3. Import existing BIP motion data....More

0

Votes
Released
Unreal 5.4.4/ 1.36 plugin
When i use the 1.35 plugin, everything is fine, but if i use the 1.36 plugin, even though the actual skeleton is ok, as soon as I import an animation, the model breaks and the eye/mouth pops out on the animation. I am using Actorcore animations and your own reallusion...More
  •  1
  •  172
Submitted by Mike_1