CC Auto Setup for 3ds Max / BIP DATA cannot be applied to character BIPED.
1. A character made of CC4 is imported from 3DS MAX to CC Auto Setup for 3ds Max. 2. Convert the skeleton to BIPED. 3. Import existing BIP motion data. 4. The finger skeleton is distorted and some of the character appearance is crushed. 5. BIP DATA cannot be applied to character BIPED.
When applying BIP files to characters on 3DS MAX with CC Auto Setup for 3ds Max, the joints are distorted and the appearance of the character is crushed. I want you to provide a solution to this problem. I want to implement an animation by applying the BIP file data that is already produced to the character I made with CC4.