Votes
1
Product:
Character Creator 4
Version:
4.52
Status:
Active
Issue 11922
We should have an ability to apply DHS skin to Humanoid characters - CRITICAL!
This was a "show stopper" for so many years already. I am not sure why you guys limit DHS to Standard Bases only!

Standard bases are way too limited when it comes to character customization.

No matter how well you design topology and allow to customize it CC, a strict polygon limit and armature structure are always in a way of "true" customization.

I do NOT want normal maps to replace a geometry. I want to add as many polygons and bones as I'd like while designing my characters.

I can sure do that when I convert my character to a Humanoid, but loosing DHS in a way is a price too high to pay for that.

When I apply AccuRig to a Standard Base converting it to Humanoid, a DHS would stay on. If I pipeline it to Blender, it would as well stay DHS in Blender.
But as soon as do some custom work on character in Blender and return back, all DHS shades would be converted to old PBR.

So the question is: why is it I cannot have a Humanoid skin, eyes.. etc in CC looking as good as on Standard bases??
OS: Windows 10
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Submitted by4u2ges Apr 5, 2025
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