1 - Create a new project with UE4.27.2 / Template "Thrid Person" ( with plugin Reallusion "Auto_Setup" 1.22 or 1.23 ) 2 - Export a character with Unreal setup from Character Creator 4.02 3 - Import the character in UE4.27.2 project with the UE4_Mannequin_Skeleton...More
When I try morphing in the viewport by clicking on a highlighted part and dragging, I have to wait several seconds before the actual morph happens. have a Nvidia RTX 4070 with 12GB of video memory, in a system with dual Xeon processors and 256GB of RAM....More
When exporting a character with subdivision ticked and importing such character into Unreal Engine there is always an issue around the face no matter the model. Even when using a default character model and adding subdivisions the issue still persists. Please try this for yourself. When importing...More
It would be great if CC could export an applied animation to a character - as a complete Obj Sequence. Currently, the nearest it can do is "export current pose". That would be a chore to do a 1000 frame animation mesh export manually....More
I purchased Hair Builder recently and was sure I will be able to build any hairstyles I want, because it's a builder. But I couldn't find any tips on how to build hairs. Only 2 presets (samurai knots) for male and plenty of hair patches for female. In my work, I need to build vintage male hairs...More
Whenever I add skin details onto my character from the Content tab, it activates the Headshot Sculpt Morph (Which, I cannot get to work as I do not have the 1000+ morphs in my Smart Content Browser for some reason). Here is a video of what happens https://www.youtube.com/watch?v=494lBpYep0k...More
Following a thread in Reallusion support, it has been suggested that we post the following query here to the Feedback tracker as well: We've been trying to figure out an issue regarding animations and blendshapes coming from a CC4 character into Unity. We cannot use blendshapes while an animation...More
There is an extra joint on accessories. I'm not talking about the extra node which can be deleted in the export options "delete extra pivot node" I'm talking about there is a pivot joint for the accessory where you place it and then an additional joint where it is attached to. If I don't use...More