Nice to have an Export OBJ sequence from CC4 with "render baked" textures
It would be great if CC could export an applied animation to a character - as a complete Obj Sequence. Currently, the nearest it can do is "export current pose". That would be a chore to do a 1000 frame animation mesh export manually.
Could this be done via Python Scripting you think?
Also, it would be nice to have the ability to "bake" current effects/lights into the texture to be exported with the OBJ. All atlased into separate PNG (Diffuse with light baked option. Normals...others) In Blender its called "cycles baking" or Render baking.
The CC renderer is quite good - and the benefits are Iclone's native physics for cloth etc can be baked into an OBJ sequence meshes for further manipulation in many other software (blender, Element3D for Aftereffects...) Anyone else would like these features?