805 issues found

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I'd like to be able to selected an IK chain and reduce strength with a percentage slider.
Users should have additional options such as the ability to make the strength global across all the joints in the hierarchy or a falloff starting at the toes and ending at upper arm or clavicle or the...More
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Submitted by Ascensi

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Not Reproducible
so. i imported a hoodie. transferred weights. and i got this (see screenshots)
for a some reason weight transfer create weights in wrong places
and doesn't apply weight where it should. i tried to move up both hands but only one sleeve moved up...More
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Bug
Submitted by euphoreka7

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Note: this AI concept must be connected directly to systems inside CC4
1. AI analyzes sketches and or photos and creates a character image reference
2. the detection of eyes, mouth, lips, nose, brows, ears and hair is further refined for HQ realism or toon (to create headshot character and...More

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Attempting to Launch Character Creator 4:
"Connection failure: unexpected error," "This site cannot be reached"
This has happened to me a few months ago under ticket 221426. We had tried all the normal avenues to reslove it but it ended up having Lilian contact someone to remotely long into...More
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Bug
Submitted by kacen_073875

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Assigned
https://www.youtube.com/watch?v=YHD9zR8cXbw
Another quest besides the question posted in the video above, is to set the position of the head in the facial profile editor. in 3DXchance you could set the head by moving the Head_bone, in CC4 you can't set the position of the head by the bones...More
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Submitted by fabio.alexandre.barletta

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Votes
Not a Bug
There a gap between FBX and OBJ exported
Could you fix that please ?
How to reproduce ?...More
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Submitted by Patrick_AIV

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Votes
Active
For fast iteration, have a scrollable part list of common Human, animal and creature bone configurations. These parts would be all normal CC bones but more than one of the same templates would designate the character a "Multi-Ped Hybrid HIK Character" etc
Some hand templates with finger joint...More
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Submitted by Ascensi

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Active
This is very annoying and time consuming to try to fix, resetting the bones creates mesh spikes. Can you develop a bone lock feature for "Adjust bones" area so we can lock selected bones and only the other bones that aren't locked can be reset?
Maybe, also include the ability in Edit Mesh...More
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Submitted by Ascensi

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Active
Character Creator is compatible with Radeon Pro 560X 4 GB?
Thank you...More
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Submitted by augustozanotto

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Votes
Assigned
It's a bit of an inconvenience with no warning. If users are in the Facial Profile Editor and have for example used edit mesh to sculpt a morph and the user wants to render it first before baking CC4 will exit the FPE and enter the render options.
Suggestion: maybe if there is an unbaked morph...More
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Submitted by Ascensi
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