Issue 11145
Bug in mesh edit
Bug in mesh editing: while editing and moving the eyelashes, I noticed that part of the hair also moved. The hair is a separate mesh entirely, fully skinned to the head node in this instance. This seems like a very strange bug—technically impossible, isn't it? You must have some sever issues with your code.
Hint: Sometimes, when editing meshes, you can inadvertently select unwanted parts. I suspect there might be a bug in your code that handles selected vertices, faces, etc.
Submitted byanders_187857
Feb 5, 2024